Magnum/GL/ImageFormat.h file

Enum Magnum::GL::ImageAccess, Magnum::GL::ImageFormat.

Namespaces

namespace Magnum
Root namespace.
namespace Magnum::GL
OpenGL wrapping layer.

Enums

enum class ImageAccess: GLenum { ReadOnly = GL_READ_ONLY, WriteOnly = GL_WRITE_ONLY, ReadWrite = GL_READ_WRITE }
Image access.
enum class ImageFormat: GLenum { R8 = GL_R8, RG8 = GL_RG8, RGBA8 = GL_RGBA8, R8Snorm = GL_R8_SNORM, RG8Snorm = GL_RG8_SNORM, RGBA8Snorm = GL_RGBA8_SNORM, R16 = GL_R16, RG16 = GL_RG16, RGBA16 = GL_RGBA16, R16Snorm = GL_R16_SNORM, RG16Snorm = GL_RG16_SNORM, RGBA16Snorm = GL_RGBA16_SNORM, R8UI = GL_R8UI, RG8UI = GL_RG8UI, RGBA8UI = GL_RGBA8UI, R8I = GL_R8I, RG8I = GL_RG8I, RGBA8I = GL_RGBA8I, R16UI = GL_R16UI, RG16UI = GL_RG16UI, RGBA16UI = GL_RGBA16UI, R16I = GL_R16I, RG16I = GL_RG16I, RGBA16I = GL_RGBA16I, R32UI = GL_R32UI, RG32UI = GL_RG32UI, RGBA32UI = GL_RGBA32UI, R32I = GL_R32I, RG32I = GL_RG32I, RGBA32I = GL_RGBA32I, R16F = GL_R16F, RG16F = GL_RG16F, RGBA16F = GL_RGBA16F, R32F = GL_R32F, RG32F = GL_RG32F, RGBA32F = GL_RGBA32F, R11FG11FB10F = GL_R11F_G11F_B10F, RGB10A2 = GL_RGB10_A2, RGB10A2UI = GL_RGB10_A2UI }
Image format.