Tips and tricks
Hints for better productivity and performance.
- Method chaining — Little feature helping to reduce typing and encourage best practices.
- Writing portable applications — How to support different platforms and different OpenGL capabilities within one codebase.
- Best practices, pitfalls and platform-specific information — Performance advices and solutions for platform-specific issues.
- Speeding up compilation — Techniques for reducing compilation times.
- Troubleshooting — Various tricks to overcome common building and rendering issues.