file
BufferTextureFormat.hEnum Magnum::
Namespaces
- namespace Magnum
- Root namespace.
- namespace Magnum::GL
- OpenGL wrapping layer.
Enums
- enum class BufferTextureFormat: GLenum { R8 = GL_R8, RG8 = GL_RG8, RGBA8 = GL_RGBA8, R16 = GL_R16, RG16 = GL_RG16, RGBA16 = GL_RGBA16, R8UI = GL_R8UI, RG8UI = GL_RG8UI, RGBA8UI = GL_RGBA8UI, R8I = GL_R8I, RG8I = GL_RG8I, RGBA8I = GL_RGBA8I, R16UI = GL_R16UI, RG16UI = GL_RG16UI, RGBA16UI = GL_RGBA16UI, R16I = GL_R16I, RG16I = GL_RG16I, RGBA16I = GL_RGBA16I, R32UI = GL_R32UI, RG32UI = GL_RG32UI, RGB32UI = GL_RGB32UI, RGBA32UI = GL_RGBA32UI, R32I = GL_R32I, RG32I = GL_RG32I, RGB32I = GL_RGB32I, RGBA32I = GL_RGBA32I, R16F = GL_R16F, RG16F = GL_RG16F, RGBA16F = GL_RGBA16F, R32F = GL_R32F, RG32F = GL_RG32F, RGB32F = GL_RGB32F, RGBA32F = GL_RGBA32F }
- Internal buffer texture format.