file
RenderbufferFormat.hEnum Magnum::
Namespaces
- namespace Magnum
- Root namespace.
- namespace Magnum::GL
- OpenGL wrapping layer.
Enums
- enum class RenderbufferFormat: GLenum { Red = GL_RED, R8 = GL_R8, RG = GL_RG, RG8 = GL_RG8, RGBA = GL_RGBA, RGBA8 = GL_RGBA8, R16 = GL_R16, RG16 = GL_RG16, RGB16 = GL_RGB16, RGBA16 = GL_RGBA16, R8UI = GL_R8UI, RG8UI = GL_RG8UI, RGBA8UI = GL_RGBA8UI, R8I = GL_R8I, RG8I = GL_RG8I, RGBA8I = GL_RGBA8I, R16UI = GL_R16UI, RG16UI = GL_RG16UI, RGBA16UI = GL_RGBA16UI, R16I = GL_R16I, RG16I = GL_RG16I, RGBA16I = GL_RGBA16I, R32UI = GL_R32UI, RG32UI = GL_RG32UI, RGBA32UI = GL_RGBA32UI, R32I = GL_R32I, RG32I = GL_RG32I, RGBA32I = GL_RGBA32I, R16F = GL_R16F, RG16F = GL_RG16F, RGBA16F = GL_RGBA16F, R32F = GL_R32F, RG32F = GL_RG32F, RGBA32F = GL_RGBA32F, RGB565 = GL_RGB565, RGBA4 = GL_RGBA4, RGB5A1 = GL_RGB5_A1, RGB10A2 = GL_RGB10_A2, RGB10A2UI = GL_RGB10_A2UI, SRGB8Alpha8 = GL_SRGB8_ALPHA8, R11FG11FB10F = GL_R11F_G11F_B10F, DepthComponent = GL_DEPTH_COMPONENT, DepthComponent16 = GL_DEPTH_COMPONENT16, DepthComponent24 = GL_DEPTH_COMPONENT24, DepthComponent32 = GL_DEPTH_COMPONENT32, DepthComponent32F = GL_DEPTH_COMPONENT32F, StencilIndex = GL_STENCIL_INDEX, StencilIndex1 = GL_STENCIL_INDEX1, StencilIndex4 = GL_STENCIL_INDEX4, StencilIndex8 = GL_STENCIL_INDEX8, StencilIndex16 = GL_STENCIL_INDEX16, DepthStencil = GL_DEPTH_STENCIL, Depth24Stencil8 = GL_DEPTH24_STENCIL8, Depth32FStencil8 = GL_DEPTH32F_STENCIL8 }
- Internal renderbuffer format.