file
TextureFormat.hEnum Magnum::
Namespaces
- namespace Magnum
- Root namespace.
- namespace Magnum::GL
- OpenGL wrapping layer.
Enums
- enum class TextureFormat: GLenum { Red = GL_RED, R8 = GL_R8, RG = GL_RG, RG8 = GL_RG8, RGB = GL_RGB, RGB8 = GL_RGB8, RGBA = GL_RGBA, RGBA8 = GL_RGBA8, SR8 = GL_SR8_EXT new in 2019.10, SRG8 = GL_SRG8_EXT new in 2019.10, SRGB = GL_SRGB, SRGB8 = GL_SRGB8, SRGBAlpha = GL_SRGB_ALPHA, SRGB8Alpha8 = GL_SRGB8_ALPHA8, R8Snorm = GL_R8_SNORM, RG8Snorm = GL_RG8_SNORM, RGB8Snorm = GL_RGB8_SNORM, RGBA8Snorm = GL_RGBA8_SNORM, R16 = GL_R16, RG16 = GL_RG16, RGB16 = GL_RGB16, RGBA16 = GL_RGBA16, R16Snorm = GL_R16_SNORM, RG16Snorm = GL_RG16_SNORM, RGB16Snorm = GL_RGB16_SNORM, RGBA16Snorm = GL_RGBA16_SNORM, R8UI = GL_R8UI, RG8UI = GL_RG8UI, RGB8UI = GL_RGB8UI, RGBA8UI = GL_RGBA8UI, R8I = GL_R8I, RG8I = GL_RG8I, RGB8I = GL_RGB8I, RGBA8I = GL_RGBA8I, R16UI = GL_R16UI, RG16UI = GL_RG16UI, RGB16UI = GL_RGB16UI, RGBA16UI = GL_RGBA16UI, R16I = GL_R16I, RG16I = GL_RG16I, RGB16I = GL_RGB16I, RGBA16I = GL_RGBA16I, R32UI = GL_R32UI, RG32UI = GL_RG32UI, RGB32UI = GL_RGB32UI, RGBA32UI = GL_RGBA32UI, R32I = GL_R32I, RG32I = GL_RG32I, RGB32I = GL_RGB32I, RGBA32I = GL_RGBA32I, R16F = GL_R16F, RG16F = GL_RG16F, RGB16F = GL_RGB16F, RGBA16F = GL_RGBA16F, R32F = GL_R32F, RG32F = GL_RG32F, RGB32F = GL_RGB32F, RGBA32F = GL_RGBA32F, Luminance = GL_LUMINANCE, LuminanceAlpha = GL_LUMINANCE_ALPHA, R3G3B2 = GL_R3_G3_B2, R3B3G2 = R3G3B2 deprecated in 2019.10, RGB4 = GL_RGB4, RGB5 = GL_RGB5, RGB565 = GL_RGB565, RGB10 = GL_RGB10, RGB12 = GL_RGB12, R11FG11FB10F = GL_R11F_G11F_B10F, RGB9E5 = GL_RGB9_E5, RGBA2 = GL_RGBA2, RGBA4 = GL_RGBA4, RGB5A1 = GL_RGB5_A1, RGB10A2 = GL_RGB10_A2, RGB10A2UI = GL_RGB10_A2UI, RGBA12 = GL_RGBA12, BGRA = GL_BGRA_EXT new in 2019.10, BGRA8 = GL_BGRA8_EXT new in 2019.10, CompressedRed = GL_COMPRESSED_RED, CompressedRG = GL_COMPRESSED_RG, CompressedRGB = GL_COMPRESSED_RGB, CompressedRGBA = GL_COMPRESSED_RGBA, CompressedRedRgtc1 = GL_COMPRESSED_RED_RGTC1, CompressedRGRgtc2 = GL_COMPRESSED_RG_RGTC2, CompressedSignedRedRgtc1 = GL_COMPRESSED_SIGNED_RED_RGTC1, CompressedSignedRGRgtc2 = GL_COMPRESSED_SIGNED_RG_RGTC2, CompressedRGBBptcUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, CompressedRGBBptcSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, CompressedRGBABptcUnorm = GL_COMPRESSED_RGBA_BPTC_UNORM, CompressedSRGBAlphaBptcUnorm = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, CompressedRGB8Etc2 = GL_COMPRESSED_RGB8_ETC2, CompressedSRGB8Etc2 = GL_COMPRESSED_SRGB8_ETC2, CompressedRGB8PunchthroughAlpha1Etc2 = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedSRGB8PunchthroughAlpha1Etc2 = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedRGBA8Etc2Eac = GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedSRGB8Alpha8Etc2Eac = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedR11Eac = GL_COMPRESSED_R11_EAC, CompressedSignedR11Eac = GL_COMPRESSED_SIGNED_R11_EAC, CompressedRG11Eac = GL_COMPRESSED_RG11_EAC, CompressedSignedRG11Eac = GL_COMPRESSED_SIGNED_RG11_EAC, CompressedRGBS3tcDxt1 = GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedSRGBS3tcDxt1 = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, CompressedRGBAS3tcDxt1 = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedSRGBAlphaS3tcDxt1 = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, CompressedRGBAS3tcDxt3 = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, CompressedSRGBAlphaS3tcDxt3 = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, CompressedRGBAS3tcDxt5 = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, CompressedSRGBAlphaS3tcDxt5 = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, CompressedRGBAAstc4x4 = GL_COMPRESSED_RGBA_ASTC_4x4_KHR, CompressedSRGB8Alpha8Astc4x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, CompressedRGBAAstc5x4 = GL_COMPRESSED_RGBA_ASTC_5x4_KHR, CompressedSRGB8Alpha8Astc5x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, CompressedRGBAAstc5x5 = GL_COMPRESSED_RGBA_ASTC_5x5_KHR, CompressedSRGB8Alpha8Astc5x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, CompressedRGBAAstc6x5 = GL_COMPRESSED_RGBA_ASTC_6x5_KHR, CompressedSRGB8Alpha8Astc6x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, CompressedRGBAAstc6x6 = GL_COMPRESSED_RGBA_ASTC_6x6_KHR, CompressedSRGB8Alpha8Astc6x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, CompressedRGBAAstc8x5 = GL_COMPRESSED_RGBA_ASTC_8x5_KHR, CompressedSRGB8Alpha8Astc8x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, CompressedRGBAAstc8x6 = GL_COMPRESSED_RGBA_ASTC_8x6_KHR, CompressedSRGB8Alpha8Astc8x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, CompressedRGBAAstc8x8 = GL_COMPRESSED_RGBA_ASTC_8x8_KHR, CompressedSRGB8Alpha8Astc8x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, CompressedRGBAAstc10x5 = GL_COMPRESSED_RGBA_ASTC_10x5_KHR, CompressedSRGB8Alpha8Astc10x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, CompressedRGBAAstc10x6 = GL_COMPRESSED_RGBA_ASTC_10x6_KHR, CompressedSRGB8Alpha8Astc10x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, CompressedRGBAAstc10x8 = GL_COMPRESSED_RGBA_ASTC_10x8_KHR, CompressedSRGB8Alpha8Astc10x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, CompressedRGBAAstc10x10 = GL_COMPRESSED_RGBA_ASTC_10x10_KHR, CompressedSRGB8Alpha8Astc10x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, CompressedRGBAAstc12x10 = GL_COMPRESSED_RGBA_ASTC_12x10_KHR, CompressedSRGB8Alpha8Astc12x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, CompressedRGBAAstc12x12 = GL_COMPRESSED_RGBA_ASTC_12x12_KHR, CompressedSRGB8Alpha8Astc12x12 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, CompressedRGBAAstc3x3x3 = GL_COMPRESSED_RGBA_ASTC_3x3x3_OES, CompressedSRGB8Alpha8Astc3x3x3 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES, CompressedRGBAAstc4x3x3 = GL_COMPRESSED_RGBA_ASTC_4x3x3_OES, CompressedSRGB8Alpha8Astc4x3x3 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES, CompressedRGBAAstc4x4x3 = GL_COMPRESSED_RGBA_ASTC_4x4x3_OES, CompressedSRGB8Alpha8Astc4x4x3 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES, CompressedRGBAAstc4x4x4 = GL_COMPRESSED_RGBA_ASTC_4x4x4_OES, CompressedSRGB8Alpha8Astc4x4x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES, CompressedRGBAAstc5x4x4 = GL_COMPRESSED_RGBA_ASTC_5x4x4_OES, CompressedSRGB8Alpha8Astc5x4x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES, CompressedRGBAAstc5x5x4 = GL_COMPRESSED_RGBA_ASTC_5x5x4_OES, CompressedSRGB8Alpha8Astc5x5x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES, CompressedRGBAAstc5x5x5 = GL_COMPRESSED_RGBA_ASTC_5x5x5_OES, CompressedSRGB8Alpha8Astc5x5x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES, CompressedRGBAAstc6x5x5 = GL_COMPRESSED_RGBA_ASTC_6x5x5_OES, CompressedSRGB8Alpha8Astc6x5x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES, CompressedRGBAAstc6x6x5 = GL_COMPRESSED_RGBA_ASTC_6x6x5_OES, CompressedSRGB8Alpha8Astc6x6x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES, CompressedRGBAAstc6x6x6 = GL_COMPRESSED_RGBA_ASTC_6x6x6_OES, CompressedSRGB8Alpha8Astc6x6x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES, CompressedRGBPvrtc2bppV1 = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, CompressedSRGBPvrtc2bppV1 = GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, CompressedRGBAPvrtc2bppV1 = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, CompressedSRGBAlphaPvrtc2bppV1 = GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, CompressedRGBPvrtc4bppV1 = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, CompressedSRGBPvrtc4bppV1 = GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT, CompressedRGBAPvrtc4bppV1 = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, CompressedSRGBAlphaPvrtc4bppV1 = GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT, DepthComponent = GL_DEPTH_COMPONENT, DepthComponent16 = GL_DEPTH_COMPONENT16, DepthComponent24 = GL_DEPTH_COMPONENT24, DepthComponent32 = GL_DEPTH_COMPONENT32, DepthComponent32F = GL_DEPTH_COMPONENT32F, StencilIndex8 = GL_STENCIL_INDEX8, DepthStencil = GL_DEPTH_STENCIL, Depth24Stencil8 = GL_DEPTH24_STENCIL8, Depth32FStencil8 = GL_DEPTH32F_STENCIL8 }
- Internal texture format.
Functions
-
auto hasTextureFormat(Magnum::
PixelFormat format) -> bool new in 2019.10 - Check availability of a sized generic texture format.
-
auto textureFormat(Magnum::
PixelFormat format) -> TextureFormat new in 2019.10 - Convert a generic pixel format to sized OpenGL texture format.
-
auto hasTextureFormat(Magnum::
CompressedPixelFormat format) -> bool new in 2019.10 - Check availability of a generic compressed texture format.
-
auto textureFormat(Magnum::
CompressedPixelFormat format) -> TextureFormat new in 2019.10 - Convert generic compressed pixel format to OpenGL texture format.
-
auto genericPixelFormat(TextureFormat format) -> Containers::Optional<Magnum::
PixelFormat> new in Git master - Convert OpenGL texture format to a generic pixel format.
-
auto genericCompressedPixelFormat(TextureFormat format) -> Containers::Optional<Magnum::
CompressedPixelFormat> new in Git master - Convert OpenGL compressed texture format to a generic compressed pixel format.
- auto operator<<(Debug& debug, TextureFormat value) -> Debug& new in 2019.10
- Debug output operator.