file
TextureImage.hFunction Magnum::
Namespaces
- namespace Magnum
- Root namespace.
- namespace Magnum::DebugTools
- Debug tools.
Functions
- void textureSubImage(GL::Texture2D& texture, Int level, const Range2Di& range, Image2D& image)
- Read range of given texture mip level to image.
- auto textureSubImage(GL::Texture2D& texture, Int level, const Range2Di& range, Image2D&& image) -> Image2D
- Read range of given texture mip level to image.
- void textureSubImage(GL::CubeMapTexture& texture, GL::CubeMapCoordinate coordinate, Int level, const Range2Di& range, Image2D& image)
- Read range of given cube map texture coordinate mip level to image.
- auto textureSubImage(GL::CubeMapTexture& texture, GL::CubeMapCoordinate coordinate, Int level, const Range2Di& range, Image2D&& image) -> Image2D
- Read range of given cube map texture coordinate mip level to image.
- void textureSubImage(GL::Texture2D& texture, Int level, const Range2Di& range, GL::BufferImage2D& image, GL::BufferUsage usage)
- Read range of given texture mip level to buffer image.
- auto textureSubImage(GL::Texture2D& texture, Int level, const Range2Di& range, GL::BufferImage2D&& image, GL::BufferUsage usage) -> GL::BufferImage2D
- Read range of given texture mip level to buffer image.
- void textureSubImage(GL::CubeMapTexture& texture, GL::CubeMapCoordinate coordinate, Int level, const Range2Di& range, GL::BufferImage2D& image, GL::BufferUsage usage)
- Read range of given cube map texture coordinate mip level to buffer image.
- auto textureSubImage(GL::CubeMapTexture& texture, GL::CubeMapCoordinate coordinate, Int level, const Range2Di& range, GL::BufferImage2D&& image, GL::BufferUsage usage) -> GL::BufferImage2D
- Read range of given cube map texture coordinate mip level to buffer image.