Magnum::Ui::PointerMoveEvent class new in Git master

Pointer move event.

Constructors, destructors, conversion operators

PointerMoveEvent(Nanoseconds time, PointerEventSource source, Containers::Optional<Pointer> pointer, Pointers pointers, bool primary, Long id) explicit
Constructor.
PointerMoveEvent(Nanoseconds time, PointerEventSource source, Containers::Optional<Pointer> pointer, Pointers pointers, bool primary, Long id, const Vector2& relativePosition) explicit
Constructor.

Public functions

auto time() const -> Nanoseconds
Time at which the event happened.
auto isFallthrough() const -> bool
Whether it's a fallthrough event.
auto source() const -> PointerEventSource
Pointer event source.
auto pointer() const -> Containers::Optional<Pointer>
Pointer type that was added or removed from the set of pressed pointers.
auto pointers() const -> Pointers
Pointer types pressed in this event.
auto isPrimary() const -> bool
Whether the pointer is primary.
auto id() const -> Long
Pointer ID.
auto position() const -> Vector2
Event position.
auto relativePosition() const -> Vector2
Position relative to previous pointer event.
auto nodeSize() const -> Vector2
Size of the node the event is called on.
auto isNodePressed() const -> bool
Whether the event is called on a node that's currently hovered.
auto isNodeHovered() const -> bool
Whether the event is called on a node that's currently hovered.
auto isNodeFocused() const -> bool
Whether the event is called on a node that's currently focused.
auto isCaptured() const -> bool
Whether the event is captured on a node.
void setCaptured(bool captured)
Set whether to capture the event on a node.
auto isAccepted() const -> bool
Whether the event is accepted.
void setAccepted(bool accepted = true)
Set the event as accepted.

Function documentation

Magnum::Ui::PointerMoveEvent::PointerMoveEvent(Nanoseconds time, PointerEventSource source, Containers::Optional<Pointer> pointer, Pointers pointers, bool primary, Long id) explicit

Constructor.

Parameters
time Time at which the event happened
source Pointer event source
pointer Pointer type that changed in this event or Containers::NullOpt
pointers Pointer types pressed in this event
primary Whether the pointer is primary
id Pointer ID

The time may get used for UI animations. A default-constructed value causes an animation play time to be in the past, thus immediately transitioning to a stopped state. The pointer is expected to match source or be Containers::NullOpt, primary is expected to be true for PointerEventSource::Mouse and PointerEventSource::Pen. The position, capture and node-related properties are set from AbstractUserInterface event handler internals.

Magnum::Ui::PointerMoveEvent::PointerMoveEvent(Nanoseconds time, PointerEventSource source, Containers::Optional<Pointer> pointer, Pointers pointers, bool primary, Long id, const Vector2& relativePosition) explicit

Constructor.

Meant to be used for testing purposes. The relativePosition gets overwritten in AbstractUserInterface event handler internals.

bool Magnum::Ui::PointerMoveEvent::isFallthrough() const

Whether it's a fallthrough event.

Fallthrough events are sent to nodes with NodeFlag::FallthroughPointerEvents set that are parents of the node that received the event originally. If this function returns true, isNodePressed(), isNodeHovered(), isNodeFocused() and isCaptured() refer to the child node the original event was called on.

Accepting a primary fallthrough event causes a AbstractLayer::pointerCancelEvent() to be sent to the currently pressed, hovered, captured and focused nodes, if any. If (and only if) the original node was captured or pressed, the fallthrough node is made captured or pressed instead. If (and only if) the original node was hovered, the fallthrough node is made hovered, however, currently, no AbstractLayer::pointerEnterEvent() is subsequently sent to it. The focused node, if any, is lost and not transferred anywhere unless the node that accepted the fallthrough event is itself focused, in which case it stays.

Accepting a secondary fallthrough event causes a AbstractLayer::pointerCancelEvent() to be sent only to the currently captured node, if any. If (and only if) the original node was captured, the fallthrough node is made captured instead.

PointerEventSource Magnum::Ui::PointerMoveEvent::source() const

Pointer event source.

Containers::Optional<Pointer> Magnum::Ui::PointerMoveEvent::pointer() const

Pointer type that was added or removed from the set of pressed pointers.

Is non-empty only in case a mouse button was pressed in addition to an already pressed button, or if one mouse button from multiple pressed buttons was released. If non-empty and pointers() don't contain given Pointer value, the button was released, if it contains given value, the button was pressed.

Pointers Magnum::Ui::PointerMoveEvent::pointers() const

Pointer types pressed in this event.

Returns an empty set if no pointers are pressed, which happens for example when a mouse is just moved around.

bool Magnum::Ui::PointerMoveEvent::isPrimary() const

Whether the pointer is primary.

Used to distinguish among multiple pointers in a multi-touch scenario. Events coming from PointerEventSource::Mouse and PointerEventSource::Pen are always primary. See setCaptured() for details about interaction between primary and non-primary pointer events and pointer capture.

Long Magnum::Ui::PointerMoveEvent::id() const

Pointer ID.

Used to distinguish among multiple pointers in a multi-touch scenario. Events coming from PointerEventSource::Mouse and PointerEventSource::Pen are always primary, although their ID can differ.

Vector2 Magnum::Ui::PointerMoveEvent::position() const

Event position.

Relative to top left corner of the node the event is called on. Use nodeSize() to calculate a position relative to the node size or to other edges / corners. If the position has any coordinate less than 0.0f or greater or equal to nodeSize(), the event was called outside of the node area, for example when a pointer is dragged outside of a captured node.

Vector2 Magnum::Ui::PointerMoveEvent::relativePosition() const

Position relative to previous pointer event.

Relative to the previous primary pointer event. If no primary pointer event happened before, is a zero vector. For pointer enter and leave events it's a zero vector always, as they happen immediately after another event.

Non-primary events don't track relative position at the moment and return a zero vector as well, as it'd mean the implementation would internally have to track a potentially unbounded number of independent finger positions.

Vector2 Magnum::Ui::PointerMoveEvent::nodeSize() const

Size of the node the event is called on.

Returns a size of given node after all layout calculations.

bool Magnum::Ui::PointerMoveEvent::isNodePressed() const

Whether the event is called on a node that's currently hovered.

Returns true if AbstractUserInterface::currentPressedNode() is the same as the node the initial non-fallthrough event is called on, false otherwise. In particular, is true also for a move that happens outside of a pressed and captured node.

bool Magnum::Ui::PointerMoveEvent::isNodeHovered() const

Whether the event is called on a node that's currently hovered.

Returns true if AbstractUserInterface::currentHoveredNode() is the same as the node the initial non-fallthrough event is called on, false otherwise. In particular, is false for the first move event happening on a node, true for the enter event and all subsequent accepted move events on the same node, false for the leave event. On a captured move event returns false for if the pointer was moved outside of the node area.

Note that even if this function returns true, the event handler still controls whether the node actually appears in AbstractUserInterface::currentHoveredNode() afterwards. Accepting the event makes the node appear there. Not accepting it makes the event potentially fall through to other nodes which may then become hovered, if there are none then the hovered node becomes null and subsequent move events called on this node will be called with this function returning false.

bool Magnum::Ui::PointerMoveEvent::isNodeFocused() const

Whether the event is called on a node that's currently focused.

Returns true if AbstractUserInterface::currentFocusedNode() is the same as the node the initial non-fallthrough event is called on, false otherwise. Unlike isNodeHovered(), returns true also if the actual pointer position is outside of the area of the node the event is called on, for example in case of an event capture.

bool Magnum::Ui::PointerMoveEvent::isCaptured() const

Whether the event is captured on a node.

Is implicitly true if AbstractUserInterface::currentCapturedNode() is the same as the node the event is called on or is a child of a node a fallthrough event is called on, false otherwise, unless a previously called event handler modified the capture.

void Magnum::Ui::PointerMoveEvent::setCaptured(bool captured)

Set whether to capture the event on a node.

By default, after a press event of a primary pointer, a node captures all following pointer and key events until and including a release of the primary pointer, even if they happen outside of the node area. If capture is disabled, the events are always sent to the actual node under the pointer.

The capture can be both disabled and enabled again for all pointer move, enter and leave events, each time it's enabled again it'll capture the actual node under the pointer. Calling this function has no effect on a pointer leave event that isn't captured.

bool Magnum::Ui::PointerMoveEvent::isAccepted() const

Whether the event is accepted.

Implicitly false.

void Magnum::Ui::PointerMoveEvent::setAccepted(bool accepted = true)

Set the event as accepted.

Once an event is accepted, it doesn't propagate further. It may however still fall through to parent nodes marked with NodeFlag::FallthroughPointerEvents, see isFallthrough() for more information.