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CMakeLists.txt# # This file is part of Magnum. # # Original authors — credit is appreciated but not required: # # 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, # 2020, 2021, 2022, 2023, 2024 — Vladimír Vondruš <mosra@centrum.cz> # 2019 — Nghia Truong <nghiatruong.vn@gmail.com> # # This is free and unencumbered software released into the public domain. # # Anyone is free to copy, modify, publish, use, compile, sell, or distribute # this software, either in source code form or as a compiled binary, for any # purpose, commercial or non-commercial, and by any means. # # In jurisdictions that recognize copyright laws, the author or authors of # this software dedicate any and all copyright interest in the software to # the public domain. We make this dedication for the benefit of the public # at large and to the detriment of our heirs and successors. We intend this # dedication to be an overt act of relinquishment in perpetuity of all # present and future rights to this software under copyright law. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER # IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # cmake_minimum_required(VERSION 3.5) project(FluidSimulation2DExample CXX) # Add module path in case this is project root if(PROJECT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR) set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/../../modules/" ${CMAKE_MODULE_PATH}) endif() find_package(Corrade REQUIRED Main) find_package(Magnum REQUIRED GL MeshTools Primitives SceneGraph Shaders Sdl2Application) find_package(MagnumIntegration REQUIRED ImGui) set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON) corrade_add_resource(FluidSimulation2D_RESOURCES resources.conf) add_executable(magnum-fluidsimulation2d WIN32 FluidSimulation2DExample.cpp DataStructures/Array2X.h DataStructures/MathHelpers.h DataStructures/PCGSolver.h DataStructures/SDFObject.h DataStructures/SparseMatrix.h DrawableObjects/FlatShadeObject2D.h DrawableObjects/ParticleGroup2D.h DrawableObjects/ParticleGroup2D.cpp DrawableObjects/WireframeObject2D.h FluidSolver/SolverData.h FluidSolver/ApicSolver2D.h FluidSolver/ApicSolver2D.cpp Shaders/ParticleSphereShader2D.h Shaders/ParticleSphereShader2D.cpp ${FluidSimulation2D_RESOURCES}) target_link_libraries(magnum-fluidsimulation2d PRIVATE Corrade::Main Magnum::Application Magnum::GL Magnum::Magnum Magnum::MeshTools Magnum::Primitives Magnum::SceneGraph Magnum::Shaders MagnumIntegration::ImGui) target_include_directories(magnum-fluidsimulation2d PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}) install(TARGETS magnum-fluidsimulation2d DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}) # Make the executable a default target to build & run in Visual Studio set_property(DIRECTORY ${PROJECT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT magnum-fluidsimulation2d)