OpenGL ES-only and WebGL-only functionality
The following symbols are not defined when targeting desktop OpenGL.
- Member Magnum::
GL:: AbstractShaderProgram:: draw (Mesh&mesh, const Containers::StridedArrayView1D<const UnsignedInt>&counts, const Containers::StridedArrayView1D<const UnsignedInt>&instanceCounts, const Containers::StridedArrayView1D<const UnsignedInt>&vertexOffsets, const Containers::StridedArrayView1D<const UnsignedInt>&indexOffsets, const Containers::StridedArrayView1D<const UnsignedInt>&instanceOffsets) - Not available on desktop OpenGL.
- Member Magnum::
GL:: AbstractShaderProgram:: draw (Mesh&mesh, const Containers::StridedArrayView1D<const UnsignedInt>&counts, const Containers::StridedArrayView1D<const UnsignedInt>&instanceCounts, const Containers::StridedArrayView1D<const UnsignedInt>&vertexOffsets, const Containers::StridedArrayView1D<const UnsignedLong>&indexOffsets) - Not available on desktop OpenGL.
- Member Magnum::
GL:: AbstractShaderProgram:: draw (Mesh&mesh, const Containers::StridedArrayView1D<const UnsignedInt>&counts, const Containers::StridedArrayView1D<const UnsignedInt>&instanceCounts, const Containers::StridedArrayView1D<const UnsignedInt>&vertexOffsets, const Containers::StridedArrayView1D<const UnsignedInt>&indexOffsets) - Not available on desktop OpenGL.
- Member Magnum::
GL:: AbstractShaderProgram:: draw (Mesh&mesh, const Containers::StridedArrayView1D<const UnsignedInt>&counts, const Containers::StridedArrayView1D<const UnsignedInt>&instanceCounts, const Containers::StridedArrayView1D<const UnsignedInt>&vertexOffsets, const Containers::StridedArrayView1D<const UnsignedLong>&indexOffsets, const Containers::StridedArrayView1D<const UnsignedInt>&instanceOffsets) - Not available on desktop OpenGL.