Magnum/GL/TextureFormat.h file

Enum Magnum::GL::TextureFormat.

Contents

Namespaces

namespace Magnum
Root namespace.
namespace Magnum::GL
OpenGL wrapping layer.

Enums

enum class TextureFormat: GLenum { Red = GL_RED, R8 = GL_R8, RG = GL_RG, RG8 = GL_RG8, RGB = GL_RGB, RGB8 = GL_RGB8, RGBA = GL_RGBA, RGBA8 = GL_RGBA8, R8Snorm = GL_R8_SNORM, RG8Snorm = GL_RG8_SNORM, RGB8Snorm = GL_RGB8_SNORM, RGBA8Snorm = GL_RGBA8_SNORM, R16 = GL_R16, RG16 = GL_RG16, RGB16 = GL_RGB16, RGBA16 = GL_RGBA16, R16Snorm = GL_R16_SNORM, RG16Snorm = GL_RG16_SNORM, RGB16Snorm = GL_RGB16_SNORM, RGBA16Snorm = GL_RGBA16_SNORM, R8UI = GL_R8UI, RG8UI = GL_RG8UI, RGB8UI = GL_RGB8UI, RGBA8UI = GL_RGBA8UI, R8I = GL_R8I, RG8I = GL_RG8I, RGB8I = GL_RGB8I, RGBA8I = GL_RGBA8I, R16UI = GL_R16UI, RG16UI = GL_RG16UI, RGB16UI = GL_RGB16UI, RGBA16UI = GL_RGBA16UI, R16I = GL_R16I, RG16I = GL_RG16I, RGB16I = GL_RGB16I, RGBA16I = GL_RGBA16I, R32UI = GL_R32UI, RG32UI = GL_RG32UI, RGB32UI = GL_RGB32UI, RGBA32UI = GL_RGBA32UI, R32I = GL_R32I, RG32I = GL_RG32I, RGB32I = GL_RGB32I, RGBA32I = GL_RGBA32I, R16F = GL_R16F, RG16F = GL_RG16F, RGB16F = GL_RGB16F, RGBA16F = GL_RGBA16F, R32F = GL_R32F, RG32F = GL_RG32F, RGB32F = GL_RGB32F, RGBA32F = GL_RGBA32F, Luminance = GL_LUMINANCE, LuminanceAlpha = GL_LUMINANCE_ALPHA, R3B3G2 = GL_R3_G3_B2, RGB4 = GL_RGB4, RGB5 = GL_RGB5, RGB565 = GL_RGB565, RGB10 = GL_RGB10, RGB12 = GL_RGB12, R11FG11FB10F = GL_R11F_G11F_B10F, RGB9E5 = GL_RGB9_E5, SRGB = GL_SRGB, SRGB8 = GL_SRGB8, RGBA2 = GL_RGBA2, RGBA4 = GL_RGBA4, RGB5A1 = GL_RGB5_A1, RGB10A2 = GL_RGB10_A2, RGB10A2UI = GL_RGB10_A2UI, RGBA12 = GL_RGBA12, SRGBAlpha = GL_SRGB_ALPHA, SRGB8Alpha8 = GL_SRGB8_ALPHA8, CompressedRed = GL_COMPRESSED_RED, CompressedRG = GL_COMPRESSED_RG, CompressedRGB = GL_COMPRESSED_RGB, CompressedRGBA = GL_COMPRESSED_RGBA, CompressedRedRgtc1 = GL_COMPRESSED_RED_RGTC1, CompressedRGRgtc2 = GL_COMPRESSED_RG_RGTC2, CompressedSignedRedRgtc1 = GL_COMPRESSED_SIGNED_RED_RGTC1, CompressedSignedRGRgtc2 = GL_COMPRESSED_SIGNED_RG_RGTC2, CompressedRGBBptcUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, CompressedRGBBptcSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, CompressedRGBABptcUnorm = GL_COMPRESSED_RGBA_BPTC_UNORM, CompressedSRGBAlphaBptcUnorm = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, CompressedRGB8Etc2 = GL_COMPRESSED_RGB8_ETC2, CompressedSRGB8Etc2 = GL_COMPRESSED_SRGB8_ETC2, CompressedRGB8PunchthroughAlpha1Etc2 = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedSRGB8PunchthroughAlpha1Etc2 = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedRGBA8Etc2Eac = GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedSRGB8Alpha8Etc2Eac = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedR11Eac = GL_COMPRESSED_R11_EAC, CompressedSignedR11Eac = GL_COMPRESSED_SIGNED_R11_EAC, CompressedRG11Eac = GL_COMPRESSED_RG11_EAC, CompressedSignedRG11Eac = GL_COMPRESSED_SIGNED_RG11_EAC, CompressedRGBS3tcDxt1 = GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedRGBAS3tcDxt1 = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedRGBAS3tcDxt3 = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, CompressedRGBAS3tcDxt5 = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, CompressedRGBAAstc4x4 = GL_COMPRESSED_RGBA_ASTC_4x4_KHR, CompressedSRGB8Alpha8Astc4x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, CompressedRGBAAstc5x4 = GL_COMPRESSED_RGBA_ASTC_5x4_KHR, CompressedSRGB8Alpha8Astc5x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, CompressedRGBAAstc5x5 = GL_COMPRESSED_RGBA_ASTC_5x5_KHR, CompressedSRGB8Alpha8Astc5x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, CompressedRGBAAstc6x5 = GL_COMPRESSED_RGBA_ASTC_6x5_KHR, CompressedSRGB8Alpha8Astc6x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, CompressedRGBAAstc6x6 = GL_COMPRESSED_RGBA_ASTC_6x6_KHR, CompressedSRGB8Alpha8Astc6x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, CompressedRGBAAstc8x5 = GL_COMPRESSED_RGBA_ASTC_8x5_KHR, CompressedSRGB8Alpha8Astc8x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, CompressedRGBAAstc8x6 = GL_COMPRESSED_RGBA_ASTC_8x6_KHR, CompressedSRGB8Alpha8Astc8x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, CompressedRGBAAstc8x8 = GL_COMPRESSED_RGBA_ASTC_8x8_KHR, CompressedSRGB8Alpha8Astc8x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, CompressedRGBAAstc10x5 = GL_COMPRESSED_RGBA_ASTC_10x5_KHR, CompressedSRGB8Alpha8Astc10x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, CompressedRGBAAstc10x6 = GL_COMPRESSED_RGBA_ASTC_10x6_KHR, CompressedSRGB8Alpha8Astc10x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, CompressedRGBAAstc10x8 = GL_COMPRESSED_RGBA_ASTC_10x8_KHR, CompressedSRGB8Alpha8Astc10x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, CompressedRGBAAstc10x10 = GL_COMPRESSED_RGBA_ASTC_10x10_KHR, CompressedSRGB8Alpha8Astc10x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, CompressedRGBAAstc12x10 = GL_COMPRESSED_RGBA_ASTC_12x10_KHR, CompressedSRGB8Alpha8Astc12x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, CompressedRGBAAstc12x12 = GL_COMPRESSED_RGBA_ASTC_12x12_KHR, CompressedSRGB8Alpha8Astc12x12 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, DepthComponent = GL_DEPTH_COMPONENT, DepthComponent16 = GL_DEPTH_COMPONENT16, DepthComponent24 = GL_DEPTH_COMPONENT24, DepthComponent32 = GL_DEPTH_COMPONENT32, DepthComponent32F = GL_DEPTH_COMPONENT32F, StencilIndex8 = GL_STENCIL_INDEX8, DepthStencil = GL_DEPTH_STENCIL, Depth24Stencil8 = GL_DEPTH24_STENCIL8, Depth32FStencil8 = GL_DEPTH32F_STENCIL8 }
Internal texture format.

Typedefs

using TextureFormat = Magnum::GL::TextureFormat deprecated
Internal texture format.