class
WindowlessCglApplicationWindowless CGL application.
Application for offscreen rendering using WindowlessCglContext. This application library is available on desktop OpenGL on macOS.
Bootstrap application
Fully contained windowless application using WindowlessCglApplication along with CMake setup is available in base-windowless
branch of Magnum Bootstrap repository, download it as tar.gz or zip file. After extracting the downloaded archive you can build and run the application with these four commands:
mkdir build && cd build cmake .. cmake --build . ./src/MyApplication # or ./src/Debug/MyApplication
See Usage with CMake for more information.
General usage
This application library is built if MAGNUM_WITH_WINDOWLESSCGLAPPLICATION
is enabled when building Magnum. To use this library from CMake, request the WindowlessCglApplication
component of the Magnum
package and link to the Magnum::WindowlessCglApplication
target:
find_package(Magnum REQUIRED) if(CORRADE_TARGET_APPLE) find_package(Magnum REQUIRED WindowlessCglApplication) endif() # ... if(CORRADE_TARGET_APPLE) target_link_libraries(your-app PRIVATE Magnum::WindowlessCglApplication) endif()
Additionally, if you're using Magnum as a CMake subproject, do the following before calling find_package()
to ensure it's enabled, as the library is not built by default:
set(MAGNUM_WITH_WINDOWLESSCGLAPPLICATION ON CACHE BOOL "" FORCE) add_subdirectory(magnum EXCLUDE_FROM_ALL)
If no other application is requested, you can also use the generic Magnum::WindowlessApplication
alias to simplify porting. Again, see Downloading and building and Usage with CMake for more information.
Place your code into exec(). The subclass can be then used directly in main()
— see convenience macro MAGNUM_
class MyApplication: public Platform::WindowlessCglApplication { // implement required methods... }; MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN(MyApplication)
If no other application header is included, this class is also aliased to Platform::WindowlessApplication
and the macro is aliased to MAGNUM_WINDOWLESSAPPLICATION_MAIN()
to simplify porting.
Public types
- struct Arguments
- Application arguments.
-
using Configuration = WindowlessCglContext::
Configuration - Configuration.
Constructors, destructors, conversion operators
- WindowlessCglApplication(const Arguments& arguments, const Configuration& configuration = Configuration{}) explicit
- Default constructor.
- WindowlessCglApplication(const Arguments& arguments, NoCreateT) explicit
- Construct without creating the context.
- WindowlessCglApplication(const WindowlessCglApplication&) deleted
- Copying is not allowed.
- WindowlessCglApplication(WindowlessCglApplication&&) deleted
- Moving is not allowed.
Public functions
- auto operator=(const WindowlessCglApplication&) -> WindowlessCglApplication& deleted
- Copying is not allowed.
- auto operator=(WindowlessCglApplication&&) -> WindowlessCglApplication& deleted
- Moving is not allowed.
- auto exec() -> int pure virtual
- Execute application.
- auto glContext() -> CGLContextObj new in 2020.06
- Underlying OpenGL context.
Protected functions
- void createContext(const Configuration& configuration = Configuration())
- Create context with given configuration.
- auto tryCreateContext(const Configuration& configuration) -> bool
- Try to create context with given configuration.
Typedef documentation
typedef WindowlessCglContext:: Configuration Magnum:: Platform:: WindowlessCglApplication:: Configuration
Configuration.
Function documentation
Magnum:: Platform:: WindowlessCglApplication:: WindowlessCglApplication(const Arguments& arguments,
const Configuration& configuration = Configuration{}) explicit
Default constructor.
Parameters | |
---|---|
arguments | Application arguments |
configuration | Configuration |
Creates application with default or user-specified configuration. See Configuration for more information. The program exits if the context cannot be created, see tryCreateContext() for an alternative.
Magnum:: Platform:: WindowlessCglApplication:: WindowlessCglApplication(const Arguments& arguments,
NoCreateT) explicit
Construct without creating the context.
Parameters | |
---|---|
arguments | Application arguments |
Unlike above, the context is not created and must be created later with createContext() or tryCreateContext().
int Magnum:: Platform:: WindowlessCglApplication:: exec() pure virtual
Execute application.
Returns | Value for returning from main() |
---|
See MAGNUM_
CGLContextObj Magnum:: Platform:: WindowlessCglApplication:: glContext() new in 2020.06
Underlying OpenGL context.
Use in case you need to call CGL functionality directly or in order to create a shared context. Returns nullptr
in case the context was not created yet.
void Magnum:: Platform:: WindowlessCglApplication:: createContext(const Configuration& configuration = Configuration()) protected
Create context with given configuration.
Must be called if and only if the context wasn't created by the constructor itself. Error message is printed and the program exits if the context cannot be created, see tryCreateContext() for an alternative.
bool Magnum:: Platform:: WindowlessCglApplication:: tryCreateContext(const Configuration& configuration) protected
Try to create context with given configuration.
Unlike createContext() returns false
if the context cannot be created, true
otherwise.