namespace
SceneGraphScene graph library.
Managing object hierarchy, transformations and interactions.
This library is built if MAGNUM_WITH_SCENEGRAPH
is enabled when building Magnum. To use this library with CMake, request the SceneGraph
component of the Magnum
package and link to the Magnum::SceneGraph
target:
find_package(Magnum REQUIRED SceneGraph) # ... target_link_libraries(your-app PRIVATE Magnum::SceneGraph)
See Downloading and building, Usage with CMake and Using the scene graph for more information.
Classes
-
template<class T>class AbstractBasicTranslationRotation2D
- Base transformation for two-dimensional scenes supporting translation and rotation.
-
template<class T>class AbstractBasicTranslationRotation3D
- Base transformation for three-dimensional scenes supporting translation and rotation.
-
template<class T>class AbstractBasicTranslationRotationScaling2D
- Base transformation for two-dimensional scenes supporting translation, rotation and scaling.
-
template<class T>class AbstractBasicTranslationRotationScaling3D
- Base transformation for three-dimensional scenes supporting translation, rotation and scaling.
-
template<UnsignedInt dimensions, class T>class AbstractFeature
- Base for object features.
-
template<UnsignedInt dimensions, class T>class AbstractFeatureGroup
- Base for group of features.
-
template<UnsignedInt dimensions, class Derived, class T>class AbstractGroupedFeature
- Base for grouped features.
-
template<UnsignedInt dimensions, class T>class AbstractObject
- Base for objects.
-
template<UnsignedInt dimensions, class T>class AbstractTransformation
- Base for transformations.
-
template<UnsignedInt dimensions, class T, class TranslationType = T>class AbstractTranslation
- Base transformation for two-dimensional scenes supporting translation.
-
template<UnsignedInt dimensions, class T>class Animable
- Animable.
-
template<UnsignedInt dimensions, class T>class AnimableGroup
- Group of animables.
-
template<class T>class BasicDualComplexTransformation
- Two-dimensional transformation implemented using dual complex numbers.
-
template<class T>class BasicDualQuaternionTransformation
- Three-dimensional transformation implemented using dual quaternions.
-
template<class T>class BasicMatrixTransformation2D
- Two-dimensional transformation implemented using matrices.
-
template<class T>class BasicMatrixTransformation3D
- Three-dimensional transformation implemented using matrices.
-
template<class T>class BasicRigidMatrixTransformation2D
- Two-dimensional rigid transformation implemented using matrices.
-
template<class T>class BasicRigidMatrixTransformation3D
- Three-dimensional rigid transformation implemented using matrices.
-
template<class T>class BasicTranslationRotationScalingTransformation2D
- Two-dimensional transformation implemented using translation, rotation and scaling.
-
template<class T>class BasicTranslationRotationScalingTransformation3D
- Three-dimensional transformation implemented using translation, rotation and scaling.
-
template<UnsignedInt dimensions, class T>class Camera
- Camera.
-
template<UnsignedInt dimensions, class T>class Drawable
- Drawable.
-
template<UnsignedInt dimensions, class Feature, class T>class FeatureGroup
- Group of features.
-
template<class Transformation>class Object
- Object.
-
template<class Transformation>class Scene
- Scene.
-
template<UnsignedInt dimensions, class T, class TranslationType = T>class TranslationTransformation
- Translation-only transformation.
Enums
- enum class CachedTransformation: UnsignedByte { Absolute = 1 << 0, InvertedAbsolute = 1 << 1 }
- Which transformation to cache in given feature.
- enum class AnimationState: UnsignedByte { Stopped, Paused, Running }
- Animation state.
- enum class AspectRatioPolicy: UnsignedByte { NotPreserved, Extend, Clip }
- Camera aspect ratio policy.
Typedefs
-
using CachedTransformations = Containers::
EnumSet<CachedTransformation> - Which transformations to cache in this feature.
-
template<class T>using AbstractBasicFeature2D = AbstractFeature<2, T>
- Base feature for two-dimensional scenes.
- using AbstractFeature2D = AbstractBasicFeature2D<Float>
- Base feature for two-dimensional float scenes.
-
template<class T>using AbstractBasicFeature3D = AbstractFeature<3, T>
- Base feature for three-dimensional scenes.
- using AbstractFeature3D = AbstractBasicFeature3D<Float>
- Base feature for three-dimensional float scenes.
-
template<class Derived, class T>using AbstractBasicGroupedFeature2D = AbstractGroupedFeature<2, Derived, T>
- Base grouped feature for two-dimensional scenes.
-
template<class Derived>using AbstractGroupedFeature2D = AbstractBasicGroupedFeature2D<Derived, Float>
- Base grouped feature for two-dimensional float scenes.
-
template<class Derived, class T>using AbstractBasicGroupedFeature3D = AbstractGroupedFeature<3, Derived, T>
- Base grouped feature for three-dimensional scenes.
-
template<class Derived>using AbstractGroupedFeature3D = AbstractBasicGroupedFeature3D<Derived, Float>
- Base grouped feature for three-dimensional float scenes.
-
template<class T>using AbstractBasicObject2D = AbstractObject<2, T>
- Base object for two-dimensional scenes.
- using AbstractObject2D = AbstractBasicObject2D<Float>
- Base object for two-dimensional float scenes.
-
template<class T>using AbstractBasicObject3D = AbstractObject<3, T>
- Base object for three-dimensional scenes.
- using AbstractObject3D = AbstractBasicObject3D<Float>
- Base object for three-dimensional float scenes.
-
template<class T>using AbstractBasicTransformation2D = AbstractTransformation<2, T>
- Base transformation for two-dimensional scenes.
- using AbstractTransformation2D = AbstractBasicTransformation2D<Float>
- Base transformation for two-dimensional float scenes.
-
template<class T>using AbstractBasicTransformation3D = AbstractTransformation<3, T>
- Base transformation for three-dimensional scenes.
- using AbstractTransformation3D = AbstractBasicTransformation3D<Float>
- Base transformation for three-dimensional float scenes.
-
template<class T, class TranslationType = T>using AbstractBasicTranslation2D = AbstractTranslation<2, T, TranslationType>
- Base transformation for two-dimensional scenes supporting translation.
- using AbstractTranslation2D = AbstractBasicTranslation2D<Float>
- Base transformation for two-dimensional float scenes supporting translation.
-
template<class T, class TranslationType = T>using AbstractBasicTranslation3D = AbstractTranslation<3, T, TranslationType>
- Base transformation for three-dimensional scenes supporting translation.
- using AbstractTranslation3D = AbstractBasicTranslation3D<Float>
- Base transformation for three-dimensional float scenes supporting translation.
- using AbstractTranslationRotation2D = AbstractBasicTranslationRotation2D<Float>
- Base transformation for two-dimensional float scenes supporting translation and rotation.
- using AbstractTranslationRotation3D = AbstractBasicTranslationRotation3D<Float>
- Base transformation for three-dimensional float scenes supporting translation and rotation.
- using AbstractTranslationRotationScaling2D = AbstractBasicTranslationRotationScaling2D<Float>
- Base transformation for two-dimensional float scenes supporting translation, rotation and scaling.
- using AbstractTranslationRotationScaling3D = AbstractBasicTranslationRotationScaling3D<Float>
- Base transformation for three-dimensional float scenes supporting translation, rotation and scaling.
-
template<class T>using BasicAnimable2D = Animable<2, T>
- Animable for two-dimensional scenes.
- using Animable2D = BasicAnimable2D<Float>
- Animable for two-dimensional float scenes.
-
template<class T>using BasicAnimable3D = Animable<3, T>
- Animable for three-dimensional scenes.
- using Animable3D = BasicAnimable3D<Float>
- Animable for three-dimensional float scenes.
-
template<class T>using BasicAnimableGroup2D = AnimableGroup<2, T>
- Animable group for two-dimensional scenes.
- using AnimableGroup2D = BasicAnimableGroup2D<Float>
- Animable group for two-dimensional float scenes.
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template<class T>using BasicAnimableGroup3D = AnimableGroup<3, T>
- Animable group for three-dimensional scenes.
- using AnimableGroup3D = BasicAnimableGroup3D<Float>
- Animable group for three-dimensional float scenes.
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template<class T>using BasicCamera2D = Camera<2, T>
- Camera for two-dimensional scenes.
- using Camera2D = BasicCamera2D<Float>
- Camera for two-dimensional float scenes.
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template<class T>using BasicCamera3D = Camera<3, T>
- Camera for three-dimensional scenes.
- using Camera3D = BasicCamera3D<Float>
- Camera for three-dimensional float scenes.
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template<class T>using BasicDrawable2D = Drawable<2, T>
- Drawable for two-dimensional scenes.
- using Drawable2D = BasicDrawable2D<Float>
- Drawable for two-dimensional float scenes.
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template<class T>using BasicDrawable3D = Drawable<3, T>
- Drawable for three-dimensional scenes.
- using Drawable3D = BasicDrawable3D<Float>
- Drawable for three-dimensional float scenes.
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template<UnsignedInt dimensions, class T>using DrawableGroup = FeatureGroup<dimensions, Drawable<dimensions, T>, T>
- Group of drawables.
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template<class T>using BasicDrawableGroup2D = DrawableGroup<2, T>
- Group of drawables for two-dimensional scenes.
- using DrawableGroup2D = BasicDrawableGroup2D<Float>
- Group of drawables for two-dimensional float scenes.
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template<class T>using BasicDrawableGroup3D = DrawableGroup<3, T>
- Group of drawables for three-dimensional scenes.
- using DrawableGroup3D = BasicDrawableGroup3D<Float>
- Group of drawables for three-dimensional float scenes.
- using DualComplexTransformation = BasicDualComplexTransformation<Float>
- Two-dimensional transformation for float scenes implemented using dual complex numbers.
- using DualQuaternionTransformation = BasicDualQuaternionTransformation<Float>
- Three-dimensional transformation for float scenes implemented using dual quaternions.
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template<class Feature, class T>using BasicFeatureGroup2D = FeatureGroup<2, Feature, T>
- Base feature group for two-dimensional scenes.
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template<class Feature>using FeatureGroup2D = BasicFeatureGroup2D<Feature, Float>
- Base feature group for two-dimensional float scenes.
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template<class Feature, class T>using BasicFeatureGroup3D = FeatureGroup<3, Feature, T>
- Base feature group for three-dimensional scenes.
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template<class Feature>using FeatureGroup3D = BasicFeatureGroup3D<Feature, Float>
- Base feature group for three-dimensional float scenes.
- using MatrixTransformation2D = BasicMatrixTransformation2D<Float>
- Two-dimensional transformation for float scenes implemented using matrices.
- using MatrixTransformation3D = BasicMatrixTransformation3D<Float>
- Three-dimensional transformation for float scenes implemented using matrices.
- using RigidMatrixTransformation2D = BasicRigidMatrixTransformation2D<Float>
- Two-dimensional rigid transformation for float scenes implemented using matrices.
- using RigidMatrixTransformation3D = BasicRigidMatrixTransformation3D<Float>
- Three-dimensional rigid transformation for float scenes implemented using matrices.
- using TranslationRotationScalingTransformation2D = BasicTranslationRotationScalingTransformation2D<Float>
- Two-dimensional transformation for float scenes implemented using translation, rotation and scaling.
- using TranslationRotationScalingTransformation3D = BasicTranslationRotationScalingTransformation3D<Float>
- Three-dimensional transformation for float scenes implemented using translation, rotation and scaling.
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template<class T, class TranslationType = T>using BasicTranslationTransformation2D = TranslationTransformation<2, T, TranslationType>
- Base transformation for two-dimensional scenes supporting translation.
- using TranslationTransformation2D = BasicTranslationTransformation2D<Float>
- Base transformation for two-dimensional float scenes supporting translation.
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template<class T, class TranslationType = T>using BasicTranslationTransformation3D = TranslationTransformation<3, T, TranslationType>
- Base transformation for three-dimensional scenes supporting translation.
- using TranslationTransformation3D = BasicTranslationTransformation3D<Float>
- Base transformation for three-dimensional float scenes supporting translation.
Functions
- auto operator<<(Debug& debug, AnimationState value) -> Debug&
- Debug output operator.
Enum documentation
enum class Magnum:: SceneGraph:: CachedTransformation: UnsignedByte
Which transformation to cache in given feature.
Enumerators | |
---|---|
Absolute |
Absolute transformation is cached. If enabled, AbstractFeature:: |
InvertedAbsolute |
Inverted absolute transformation is cached. If enabled, AbstractFeature:: |
enum class Magnum:: SceneGraph:: AnimationState: UnsignedByte
#include <Magnum/SceneGraph/Animable.h>
Animation state.
Enumerators | |
---|---|
Stopped |
The animation is stopped. The animation will be started from the beginning when state is changed to AnimationState:: |
Paused |
The animation is stopped. The animation will continue from paused position when state is changed to AnimationState:: |
Running |
The animation is running. |
enum class Magnum:: SceneGraph:: AspectRatioPolicy: UnsignedByte
#include <Magnum/SceneGraph/Camera.h>
Camera aspect ratio policy.
Enumerators | |
---|---|
NotPreserved |
Don't preserve aspect ratio (default) |
Extend |
Extend on larger side of view |
Clip |
Clip on smaller side of view |
Typedef documentation
typedef Containers:: EnumSet<CachedTransformation> Magnum:: SceneGraph:: CachedTransformations
Which transformations to cache in this feature.
template<class T>
using Magnum:: SceneGraph:: AbstractBasicFeature2D = AbstractFeature<2, T>
Base feature for two-dimensional scenes.
Convenience alternative to AbstractFeature<2, T>
. See AbstractFeature for more information.
typedef AbstractBasicFeature2D<Float> Magnum:: SceneGraph:: AbstractFeature2D
Base feature for two-dimensional float scenes.
template<class T>
using Magnum:: SceneGraph:: AbstractBasicFeature3D = AbstractFeature<3, T>
Base feature for three-dimensional scenes.
Convenience alternative to AbstractFeature<3, T>
. See AbstractFeature for more information.
typedef AbstractBasicFeature3D<Float> Magnum:: SceneGraph:: AbstractFeature3D
Base feature for three-dimensional float scenes.
template<class Derived, class T>
using Magnum:: SceneGraph:: AbstractBasicGroupedFeature2D = AbstractGroupedFeature<2, Derived, T>
Base grouped feature for two-dimensional scenes.
Convenience alternative to AbstractGroupedFeature<2, Derived, T>
. See AbstractGroupedFeature for more information.
template<class Derived>
using Magnum:: SceneGraph:: AbstractGroupedFeature2D = AbstractBasicGroupedFeature2D<Derived, Float>
Base grouped feature for two-dimensional float scenes.
Convenience alternative to AbstractBasicGroupedFeature2D<Derived, Float>
. See AbstractGroupedFeature for more information.
template<class Derived, class T>
using Magnum:: SceneGraph:: AbstractBasicGroupedFeature3D = AbstractGroupedFeature<3, Derived, T>
Base grouped feature for three-dimensional scenes.
Convenience alternative to AbstractGroupedFeature<3, Derived, T>
. See AbstractGroupedFeature for more information.
template<class Derived>
using Magnum:: SceneGraph:: AbstractGroupedFeature3D = AbstractBasicGroupedFeature3D<Derived, Float>
Base grouped feature for three-dimensional float scenes.
Convenience alternative to AbstractBasicGroupedFeature3D<Derived, Float>
. See AbstractGroupedFeature for more information.
#include <Magnum/SceneGraph/AbstractObject.h>
template<class T>
using Magnum:: SceneGraph:: AbstractBasicObject2D = AbstractObject<2, T>
Base object for two-dimensional scenes.
Convenience alternative to AbstractObject<2, T>
. See AbstractObject for more information.
typedef AbstractBasicObject2D<Float> Magnum:: SceneGraph:: AbstractObject2D
#include <Magnum/SceneGraph/AbstractObject.h>
Base object for two-dimensional float scenes.
#include <Magnum/SceneGraph/AbstractObject.h>
template<class T>
using Magnum:: SceneGraph:: AbstractBasicObject3D = AbstractObject<3, T>
Base object for three-dimensional scenes.
Convenience alternative to AbstractObject<3, T>
. See AbstractObject for more information.
typedef AbstractBasicObject3D<Float> Magnum:: SceneGraph:: AbstractObject3D
#include <Magnum/SceneGraph/AbstractObject.h>
Base object for three-dimensional float scenes.
template<class T>
using Magnum:: SceneGraph:: AbstractBasicTransformation2D = AbstractTransformation<2, T>
Base transformation for two-dimensional scenes.
Convenience alternative to AbstractTransformation<2, T>
. See AbstractTransformation for more information.
typedef AbstractBasicTransformation2D<Float> Magnum:: SceneGraph:: AbstractTransformation2D
Base transformation for two-dimensional float scenes.
template<class T>
using Magnum:: SceneGraph:: AbstractBasicTransformation3D = AbstractTransformation<3, T>
Base transformation for three-dimensional scenes.
Convenience alternative to AbstractTransformation<3, T>
. See AbstractTransformation for more information.
typedef AbstractBasicTransformation3D<Float> Magnum:: SceneGraph:: AbstractTransformation3D
Base transformation for three-dimensional float scenes.
template<class T, class TranslationType = T>
using Magnum:: SceneGraph:: AbstractBasicTranslation2D = AbstractTranslation<2, T, TranslationType>
Base transformation for two-dimensional scenes supporting translation.
Convenience alternative to AbstractTranslation<2, T, TranslationType>
. See AbstractTranslation for more information.
typedef AbstractBasicTranslation2D<Float> Magnum:: SceneGraph:: AbstractTranslation2D
Base transformation for two-dimensional float scenes supporting translation.
template<class T, class TranslationType = T>
using Magnum:: SceneGraph:: AbstractBasicTranslation3D = AbstractTranslation<3, T, TranslationType>
Base transformation for three-dimensional scenes supporting translation.
Convenience alternative to AbstractTranslation<3, T, TranslationType>
. See AbstractTranslation for more information.
typedef AbstractBasicTranslation3D<Float> Magnum:: SceneGraph:: AbstractTranslation3D
Base transformation for three-dimensional float scenes supporting translation.
typedef AbstractBasicTranslationRotation2D<Float> Magnum:: SceneGraph:: AbstractTranslationRotation2D
Base transformation for two-dimensional float scenes supporting translation and rotation.
typedef AbstractBasicTranslationRotation3D<Float> Magnum:: SceneGraph:: AbstractTranslationRotation3D
Base transformation for three-dimensional float scenes supporting translation and rotation.
typedef AbstractBasicTranslationRotationScaling2D<Float> Magnum:: SceneGraph:: AbstractTranslationRotationScaling2D
Base transformation for two-dimensional float scenes supporting translation, rotation and scaling.
typedef AbstractBasicTranslationRotationScaling3D<Float> Magnum:: SceneGraph:: AbstractTranslationRotationScaling3D
Base transformation for three-dimensional float scenes supporting translation, rotation and scaling.
#include <Magnum/SceneGraph/Animable.h>
template<class T>
using Magnum:: SceneGraph:: BasicAnimable2D = Animable<2, T>
Animable for two-dimensional scenes.
Convenience alternative to Animable<2, T>
. See Animable for more information.
typedef BasicAnimable2D<Float> Magnum:: SceneGraph:: Animable2D
#include <Magnum/SceneGraph/Animable.h>
Animable for two-dimensional float scenes.
#include <Magnum/SceneGraph/Animable.h>
template<class T>
using Magnum:: SceneGraph:: BasicAnimable3D = Animable<3, T>
Animable for three-dimensional scenes.
Convenience alternative to Animable<3, T>
. See Animable for more information.
typedef BasicAnimable3D<Float> Magnum:: SceneGraph:: Animable3D
#include <Magnum/SceneGraph/Animable.h>
Animable for three-dimensional float scenes.
#include <Magnum/SceneGraph/AnimableGroup.h>
template<class T>
using Magnum:: SceneGraph:: BasicAnimableGroup2D = AnimableGroup<2, T>
Animable group for two-dimensional scenes.
Convenience alternative to AnimableGroup<2, T>
. See Animable for more information.
typedef BasicAnimableGroup2D<Float> Magnum:: SceneGraph:: AnimableGroup2D
#include <Magnum/SceneGraph/AnimableGroup.h>
Animable group for two-dimensional float scenes.
#include <Magnum/SceneGraph/AnimableGroup.h>
template<class T>
using Magnum:: SceneGraph:: BasicAnimableGroup3D = AnimableGroup<3, T>
Animable group for three-dimensional scenes.
Convenience alternative to AnimableGroup<3, T>
. See Animable for more information.
typedef BasicAnimableGroup3D<Float> Magnum:: SceneGraph:: AnimableGroup3D
#include <Magnum/SceneGraph/AnimableGroup.h>
Animable group for three-dimensional float scenes.
#include <Magnum/SceneGraph/Camera.h>
template<class T>
using Magnum:: SceneGraph:: BasicCamera2D = Camera<2, T>
Camera for two-dimensional scenes.
Convenience alternative to Camera<2, T>
. See Camera for more information.
typedef BasicCamera2D<Float> Magnum:: SceneGraph:: Camera2D
#include <Magnum/SceneGraph/Camera.h>
Camera for two-dimensional float scenes.
#include <Magnum/SceneGraph/Camera.h>
template<class T>
using Magnum:: SceneGraph:: BasicCamera3D = Camera<3, T>
Camera for three-dimensional scenes.
Convenience alternative to Camera<3, T>
. See Camera for more information.
typedef BasicCamera3D<Float> Magnum:: SceneGraph:: Camera3D
#include <Magnum/SceneGraph/Camera.h>
Camera for three-dimensional float scenes.
#include <Magnum/SceneGraph/Drawable.h>
template<class T>
using Magnum:: SceneGraph:: BasicDrawable2D = Drawable<2, T>
Drawable for two-dimensional scenes.
Convenience alternative to Drawable<2, T>
. See Drawable for more information.
typedef BasicDrawable2D<Float> Magnum:: SceneGraph:: Drawable2D
#include <Magnum/SceneGraph/Drawable.h>
Drawable for two-dimensional float scenes.
#include <Magnum/SceneGraph/Drawable.h>
template<class T>
using Magnum:: SceneGraph:: BasicDrawable3D = Drawable<3, T>
Drawable for three-dimensional scenes.
Convenience alternative to Drawable<3, T>
. See Drawable for more information.
typedef BasicDrawable3D<Float> Magnum:: SceneGraph:: Drawable3D
#include <Magnum/SceneGraph/Drawable.h>
Drawable for three-dimensional float scenes.
#include <Magnum/SceneGraph/Drawable.h>
template<UnsignedInt dimensions, class T>
using Magnum:: SceneGraph:: DrawableGroup = FeatureGroup<dimensions, Drawable<dimensions, T>, T>
Group of drawables.
See Drawable for more information.
#include <Magnum/SceneGraph/Drawable.h>
template<class T>
using Magnum:: SceneGraph:: BasicDrawableGroup2D = DrawableGroup<2, T>
Group of drawables for two-dimensional scenes.
Convenience alternative to DrawableGroup<2, T>
. See Drawable for more information.
typedef BasicDrawableGroup2D<Float> Magnum:: SceneGraph:: DrawableGroup2D
#include <Magnum/SceneGraph/Drawable.h>
Group of drawables for two-dimensional float scenes.
#include <Magnum/SceneGraph/Drawable.h>
template<class T>
using Magnum:: SceneGraph:: BasicDrawableGroup3D = DrawableGroup<3, T>
Group of drawables for three-dimensional scenes.
Convenience alternative to DrawableGroup<3, T>
. See Drawable for more information.
typedef BasicDrawableGroup3D<Float> Magnum:: SceneGraph:: DrawableGroup3D
#include <Magnum/SceneGraph/Drawable.h>
Group of drawables for three-dimensional float scenes.
typedef BasicDualComplexTransformation<Float> Magnum:: SceneGraph:: DualComplexTransformation
Two-dimensional transformation for float scenes implemented using dual complex numbers.
typedef BasicDualQuaternionTransformation<Float> Magnum:: SceneGraph:: DualQuaternionTransformation
Three-dimensional transformation for float scenes implemented using dual quaternions.
#include <Magnum/SceneGraph/FeatureGroup.h>
template<class Feature, class T>
using Magnum:: SceneGraph:: BasicFeatureGroup2D = FeatureGroup<2, Feature, T>
Base feature group for two-dimensional scenes.
Convenience alternative to FeatureGroup<2, Feature, T>
. See AbstractGroupedFeature for more information.
#include <Magnum/SceneGraph/FeatureGroup.h>
template<class Feature>
using Magnum:: SceneGraph:: FeatureGroup2D = BasicFeatureGroup2D<Feature, Float>
Base feature group for two-dimensional float scenes.
Convenience alternative to BasicFeatureGroup2D<Feature, Float>
. See AbstractGroupedFeature for more information.
#include <Magnum/SceneGraph/FeatureGroup.h>
template<class Feature, class T>
using Magnum:: SceneGraph:: BasicFeatureGroup3D = FeatureGroup<3, Feature, T>
Base feature group for three-dimensional scenes.
Convenience alternative to FeatureGroup<3, Feature, T>
. See AbstractGroupedFeature for more information.
#include <Magnum/SceneGraph/FeatureGroup.h>
template<class Feature>
using Magnum:: SceneGraph:: FeatureGroup3D = BasicFeatureGroup3D<Feature, Float>
Base feature group for three-dimensional float scenes.
Convenience alternative to BasicFeatureGroup3D<Feature, Float>
. See AbstractGroupedFeature for more information.
typedef BasicMatrixTransformation2D<Float> Magnum:: SceneGraph:: MatrixTransformation2D
Two-dimensional transformation for float scenes implemented using matrices.
typedef BasicMatrixTransformation3D<Float> Magnum:: SceneGraph:: MatrixTransformation3D
Three-dimensional transformation for float scenes implemented using matrices.
typedef BasicRigidMatrixTransformation2D<Float> Magnum:: SceneGraph:: RigidMatrixTransformation2D
Two-dimensional rigid transformation for float scenes implemented using matrices.
typedef BasicRigidMatrixTransformation3D<Float> Magnum:: SceneGraph:: RigidMatrixTransformation3D
Three-dimensional rigid transformation for float scenes implemented using matrices.
typedef BasicTranslationRotationScalingTransformation2D<Float> Magnum:: SceneGraph:: TranslationRotationScalingTransformation2D
Two-dimensional transformation for float scenes implemented using translation, rotation and scaling.
typedef BasicTranslationRotationScalingTransformation3D<Float> Magnum:: SceneGraph:: TranslationRotationScalingTransformation3D
Three-dimensional transformation for float scenes implemented using translation, rotation and scaling.
template<class T, class TranslationType = T>
using Magnum:: SceneGraph:: BasicTranslationTransformation2D = TranslationTransformation<2, T, TranslationType>
Base transformation for two-dimensional scenes supporting translation.
Convenience alternative to TranslationTransformation<2, T, TranslationType>
. See TranslationTransformation for more information.
typedef BasicTranslationTransformation2D<Float> Magnum:: SceneGraph:: TranslationTransformation2D
Base transformation for two-dimensional float scenes supporting translation.
template<class T, class TranslationType = T>
using Magnum:: SceneGraph:: BasicTranslationTransformation3D = TranslationTransformation<3, T, TranslationType>
Base transformation for three-dimensional scenes supporting translation.
Convenience alternative to TranslationTransformation<3, T, TranslationType>
. See TranslationTransformation for more information.
typedef BasicTranslationTransformation3D<Float> Magnum:: SceneGraph:: TranslationTransformation3D
Base transformation for three-dimensional float scenes supporting translation.
Function documentation
Debug& Magnum:: SceneGraph:: operator<<(Debug& debug,
AnimationState value)
#include <Magnum/SceneGraph/Animable.h>
Debug output operator.