#include <Magnum/SceneGraph/Scene.h>
template<class Transformation>
Scene class
Scene.
Basically Object which cannot have parent or non-default transformation. Common usage is to typedef Scene with desired transformation type to save unnecessary typing later, along with Object and possibly other types, e.g.:
typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D; typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D;
See Using the scene graph for an introduction.
Base classes
-
template<class Transformation>class Object<Transformation>
- Object.