template<class Transformation>
Magnum::SceneGraph::Scene class

Scene.

Basically Object which cannot have parent or non-default transformation. Common usage is to typedef Scene with desired transformation type to save unnecessary typing later, along with Object and possibly other types, e.g.:

typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D;
typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D;

See Using the scene graph for an introduction.

Base classes

template<class Transformation>
class Object<Transformation>
Object.