MeshVisualizerDrawUniform2D struct new in Git master
          #include <Magnum/Shaders/MeshVisualizer.h>
        
        Per-draw uniform for 2D mesh visualizer shaders.
Together with the generic TransformationProjectionUniform2D contains parameters that are specific to each draw call. Material-related properties are expected to be shared among multiple draw calls and thus are provided in a separate MeshVisualizerMaterialUniform structure, referenced by materialId.
Constructors, destructors, conversion operators
- MeshVisualizerDrawUniform2D(DefaultInitT = DefaultInit) explicit constexpr noexcept
 - Construct with default parameters.
 - MeshVisualizerDrawUniform2D(NoInitT) explicit noexcept
 - Construct without initializing the contents.
 
Public variables
- UnsignedShort materialId
 - Material ID.
 - UnsignedInt objectId
 - Object ID.
 - UnsignedShort jointOffset
 - Joint offset.
 - UnsignedShort perInstanceJointCount
 - Per-instance joint count.
 
Convenience setters
Provided to allow the use of method chaining for populating a structure in a single expression, otherwise equivalent to accessing the fields directly. Also guaranteed to provide backwards compatibility when packing of the actual fields changes.
- auto setMaterialId(UnsignedInt id) -> MeshVisualizerDrawUniform2D&
 - Set the materialId field.
 - auto setObjectId(UnsignedInt id) -> MeshVisualizerDrawUniform2D&
 - Set the objectId field.
 - auto setJointOffset(UnsignedInt offset) -> MeshVisualizerDrawUniform2D&
 - Set the jointOffset field.
 - auto setPerInstanceJointCount(UnsignedInt count) -> MeshVisualizerDrawUniform2D&
 - Set the perInstanceJointCount field.
 
Function documentation
              MeshVisualizerDrawUniform2D& Magnum:: Shaders:: MeshVisualizerDrawUniform2D:: setMaterialId(UnsignedInt id)
            
            Set the materialId field.
| Returns | Reference to self (for method chaining) | 
|---|
              MeshVisualizerDrawUniform2D& Magnum:: Shaders:: MeshVisualizerDrawUniform2D:: setObjectId(UnsignedInt id)
            
            Set the objectId field.
| Returns | Reference to self (for method chaining) | 
|---|
              MeshVisualizerDrawUniform2D& Magnum:: Shaders:: MeshVisualizerDrawUniform2D:: setJointOffset(UnsignedInt offset)
            
            Set the jointOffset field.
| Returns | Reference to self (for method chaining) | 
|---|
              MeshVisualizerDrawUniform2D& Magnum:: Shaders:: MeshVisualizerDrawUniform2D:: setPerInstanceJointCount(UnsignedInt count)
            
            Set the perInstanceJointCount field.
| Returns | Reference to self (for method chaining) | 
|---|
Variable documentation
              UnsignedShort Magnum:: Shaders:: MeshVisualizerDrawUniform2D:: materialId
            
            Material ID.
References a particular material from a MeshVisualizerMaterialUniform array. Useful when an UBO with more than one material is supplied or in a multi-draw scenario. Should be less than the material count passed to MeshVisualizerGL2D::1, this field is assumed to be 0 and isn't even read by the shader. Default value is 0, meaning the first material gets used.
              UnsignedInt Magnum:: Shaders:: MeshVisualizerDrawUniform2D:: objectId
            
            Object ID.
Unlike materialId, this index is used only for the object ID visualization, not to access any other uniform data. Default value is 0.
Used only if MeshVisualizerGL2D::
              UnsignedShort Magnum:: Shaders:: MeshVisualizerDrawUniform2D:: jointOffset
            
            Joint offset.
Offset added to joint IDs in the MeshVisualizerGL2D::0, meaning no offset is added to joint IDs.
              UnsignedShort Magnum:: Shaders:: MeshVisualizerDrawUniform2D:: perInstanceJointCount
            
            Per-instance joint count.
Offset added to joint IDs in the MeshVisualizerGL2D::0, meaning every instance will use the same joint matrices, setting it to a non-zero value causes the joint IDs to be interpreted as gl_InstanceID*count + jointId.