Welcome to Python-flavored Magnum! Please note that, while already being
rather stable, this functionality is still considered experimental and
some APIs might get changed without preserving full backwards compatibility.
module
primitivesPrimitive library
Enums
- class CapsuleFlags: TEXTURE_COORDINATES = 1 TANGENTS = 2 NONE = 0
- Capsule flags
- class Circle2DFlags: TEXTURE_COORDINATES = 1 NONE = 0
- 2D circle flags
- class Circle3DFlags: TEXTURE_COORDINATES = 1 TANGENTS = 2 NONE = 0
- 3D circle flags
- class ConeFlags: TEXTURE_COORDINATES = 1 TANGENTS = 2 CAP_END = 4 NONE = 0
- Cone flags
- class CylinderFlags: TEXTURE_COORDINATES = 1 CAP_ENDS = 4 NONE = 0
- Cylinder flags
- class GridFlags: TEXTURE_COORDINATES = 1 NORMALS = 2 TANGENTS = 4 NONE = 0
- Grid flags
- class PlaneFlags: TEXTURE_COORDINATES = 1 TANGENTS = 2 NONE = 0
- Plane flags
- class SquareFlags: TEXTURE_COORDINATES = 1 NONE = 0
- Square flags
- class UVSphereFlags: TEXTURE_COORDINATES = 1 TANGENTS = 2 NONE = 0
- UV sphere flags
Functions
- def axis2d() -> trade.MeshData
- 2D axis
- def axis3d() -> trade.MeshData
- 3D axis
- def capsule2d_wireframe(hemisphere_rings: int, cylinder_rings: int, half_length: float) -> trade.MeshData
- Wireframe 2D capsule
- def capsule3d_solid(hemisphere_rings: int, cylinder_rings: int, segments: int, half_length: float, flags: CapsuleFlags = CapsuleFlags.NONE) -> trade.MeshData
- Solid 3D capsule
- def capsule3d_wireframe(hemisphere_rings: int, cylinder_rings: int, segments: int, half_length: float) -> trade.MeshData
- Wireframe 3D capsule
- def circle2d_solid(segments: int, flags: Circle2DFlags = Circle2DFlags.NONE) -> trade.MeshData
- Solid 2D circle
- def circle2d_wireframe(segments: int) -> trade.MeshData
- Wireframe 2D circle
- def circle3d_solid(segments: int, flags: Circle3DFlags = Circle3DFlags.NONE) -> trade.MeshData
- Solid 3D circle
- def circle3d_wireframe(segments: int) -> trade.MeshData
- Wireframe 3D circle
- def cone_solid(rings: int, segments: int, half_length: float, flags: ConeFlags = ConeFlags.NONE) -> trade.MeshData
- Solid 3D cone
- def cone_wireframe(segments: int, half_length: float) -> trade.MeshData
- Wireframe 3D cone
- def crosshair2d() -> trade.MeshData
- 2D crosshair
- def crosshair3d() -> trade.MeshData
- 3D crosshair
- def cube_solid() -> trade.MeshData
- Solid 3D cube
- def cube_solid_strip() -> trade.MeshData
- Solid 3D cube as a single strip
- def cube_wireframe() -> trade.MeshData
- Wireframe 3D cube
- def cylinder_solid(rings: int, segments: int, half_length: float, flags: CylinderFlags = CylinderFlags.NONE) -> trade.MeshData
- Solid 3D cylinder
- def cylinder_wireframe(rings: int, segments: int, half_length: float) -> trade.MeshData
- Wireframe 3D cylinder
- def gradient2d(a: Vector2, color_a: Color4, b: Vector2, color_b: Color4) -> trade.MeshData
- 2D square with a gradient
- def gradient2d_horizontal(color_left: Color4, color_right: Color4) -> trade.MeshData
- 2D square with a horizontal gradient
- def gradient2d_vertical(color_bottom: Color4, color_top: Color4) -> trade.MeshData
- 2D square with a vertical gradient
- def gradient3d(a: Vector3, color_a: Color4, b: Vector3, color_b: Color4) -> trade.MeshData
- 3D plane with a gradient
- def gradient3d_horizontal(color_left: Color4, color_right: Color4) -> trade.MeshData
- 3D plane with a horizontal gradient
- def gradient3d_vertical(color_bottom: Color4, color_top: Color4) -> trade.MeshData
- 3D plane with a vertical gradient
- def grid3d_solid(subdivisions: Vector2i, flags: GridFlags = GridFlags.NORMALS) -> trade.MeshData
- Solid 3D grid
- def grid3d_wireframe(arg0: Vector2i, /) -> trade.MeshData
- Wireframe 3D grid
- def icosphere_solid(subdivisions: int) -> trade.MeshData
- def line2d(a: Vector2, b: Vector2) -> trade.MeshData
- 2D line
- def line2d() -> trade.MeshData
- 2D line in an identity transformation
- def line3d(a: Vector3, b: Vector3) -> trade.MeshData
- 3D line
- def line3d() -> trade.MeshData
- 3D line in an identity transformation
- def plane_solid(flags: PlaneFlags = PlaneFlags.NONE) -> trade.MeshData
- Solid 3D plane
- def plane_wireframe() -> trade.MeshData
- Wireframe 3D plane
- def square_solid(flags: SquareFlags = SquareFlags.NONE) -> trade.MeshData
- Solid 2D square
- def square_wireframe() -> trade.MeshData
- Wireframe 2D square
- def uv_sphere_solid(rings: int, segments: int, flags: UVSphereFlags = UVSphereFlags.NONE) -> trade.MeshData
- Solid 3D UV sphere
- def uv_sphere_wireframe(rings: int, segments: int) -> trade.MeshData
- Wireframe 3D UV sphere