Welcome to Python-flavored Magnum! Please note that, while already being
rather stable, this functionality is still considered experimental and
some APIs might get changed without preserving full backwards compatibility.
class
Color4Color in linear RGBA color space
Static methods
- def blue(blue: float = 1.0, alpha: float = 1.0) -> Color4
- Blue color
- def cyan(red: float = 0.0, alpha: float = 1.0) -> Color4
- Cyan color
- def from_hsv(hue: Deg, saturation: float, value: float, alpha: float = 1.0) -> Color4
- Create RGB color from HSV representation
- def from_linear_rgb_int(linear: int, a: float = 1.0) -> Color4
- Create linear RGBA color from 24-bit linear RGB + alpha representation
- def from_linear_rgba_int(linear: int) -> Color4
- Create linear RGBA color from 32-bit linear representation
- def from_srgb_alpha_int(srgb_alpha: int) -> Color4
- Create linear RGBA color from 32-bit sRGB a alpha representation
- def from_srgb_int(srgb: int, a: float = 1.0) -> Color4
- Create linear RGBA color from 32-bit sRGB + alpha representation
- def from_xyz(xyz: Vector3, a: float = 1.0) -> Color4
- Create RGBA color from CIE XYZ representation
- def green(green: float = 1.0, alpha: float = 1.0) -> Color4
- Green color
- def magenta(green: float = 0.0, alpha: float = 1.0) -> Color4
- Magenta color
- def red(red: float = 1.0, alpha: float = 1.0) -> Color4
- Red color
- def yellow(blue: float = 0.0, alpha: float = 1.0) -> Color4
- Yellow color
- def zero_init() -> Color4
- Construct a zero vector
- def zero_init() -> Color4
- Construct a zero vector
Methods
- def dot(self, /) -> float
- Dot product of the vector
- def flipped(self, /) -> Vector4
- Flipped vector
- def hue(self, /) -> Deg
- Hue
- def is_normalized(self, /) -> bool
- Whether the vector is normalized
- def is_zero(self, /) -> bool
- Whether the vector is zero
- def length(self, /) -> float
- Vector length
- def length_inverted(self, /) -> float
- Inverse vector length
- def max(self, /) -> float
- Maximal value in the vector
- def min(self, /) -> float
- Minimal value in the vector
- def minmax(self, /) -> tuple[float, float]
- Minimal and maximal value in the vector
- def normalized(self, /) -> Vector4
- Normalized vector (of unit length)
- def product(self, /) -> float
- Product of values in the vector
- def projected(self, line: Vector4) -> Vector4
- Vector projected onto a line
- def projected_onto_normalized(self, line: Vector4) -> Vector4
- Vector projected onto a normalized line
- def resized(self, length: float) -> Vector4
- Resized vector
- def saturation(self, /) -> float
- Saturation
- def sum(self, /) -> float
- Sum of values in the vector
- def to_hsv(self, /) -> tuple[Deg, float, float]
- Convert to HSV representation
- def to_linear_rgba_int(self, /) -> int
- Convert to 32-bit integral linear RGBa representation
- def to_srgb_alpha_int(self, /) -> int
- Convert to 32-bit integral sRGB + linear alpha representation
- def to_xyz(self, /) -> Vector3
- Convert to CIE XYZ representation
- def value(self, /) -> float
- Value
Special methods
- def __add__(self, arg0: Color4, /) -> Color4
- Add a vector
- def __buffer__(self, flags, /)
- Return a buffer object that exposes the underlying memory of the object.
- def __eq__(self, arg0: Vector4, /) -> bool
- Equality comparison
- def __ge__(self, arg0: Vector4, /) -> BitVector4
- Component-wise greater than or equal comparison
- def __getattr__(self, arg0: str, /) -> object
- Vector swizzle
- def __getitem__(self, arg0: int, /) -> float
- Value at given position
- def __getstate__(self, /) -> bytes
- Dumps the in-memory representation of vector components
- def __gt__(self, arg0: Vector4, /) -> BitVector4
- Component-wise greater than comparison
- def __iadd__(self, arg0: Color4, /) -> Color4
- Add and assign a vector
- def __imul__(self, arg0: float, /) -> Color4
- Multiply with a scalar and assign
- def __imul__(self, arg0: Color4, /) -> Color4
- Multiply a vector component-wise and assign
- def __init__(self, rgb: Vector3, alpha: float = 1.0) -> None
- Construct from a three-component color
- def __init__(self, arg0: Vector4, /) -> None
- Construct from a vector
- def __init__(self, arg0: Buffer, /) -> None
- Construct from a buffer
- def __init__(self, /) -> None
- Default constructor
- def __init__(self, /) -> None
- Default constructor
- def __init__(self, r: float, g: float, b: float, a: float = 1.0) -> None
- Constructor
- def __init__(self, rgb: float, alpha: float = 1.0) -> None
- Construct with one value for all components
- def __init__(self, arg0: tuple[float, float, float], /) -> None
- Construct from a RGB tuple
- def __init__(self, arg0: tuple[float, float, float, float], /) -> None
- Construct from a RGBA tuple
- def __isub__(self, arg0: Color4, /) -> Color4
- Subtract and assign a vector
- def __itruediv__(self, arg0: float, /) -> Color4
- Divide with a scalar and assign
- def __itruediv__(self, arg0: Color4, /) -> Color4
- Divide a vector component-wise and assign
- def __le__(self, arg0: Vector4, /) -> BitVector4
- Component-wise less than or equal comparison
- def __len__() -> int
- Vector size. Returns 4.
- def __lt__(self, arg0: Vector4, /) -> BitVector4
- Component-wise less than comparison
- def __mul__(self, arg0: float, /) -> Color4
- Multiply with a scalar
- def __mul__(self, arg0: Color4, /) -> Color4
- Multiply a vector component-wise
- def __ne__(self, arg0: Vector4, /) -> bool
- Non-equality comparison
- def __neg__(self, /) -> Color4
- Negated vector
- def __release_buffer__(self, buffer, /)
- Release the buffer object that exposes the underlying memory of the object.
- def __repr__(self, /) -> str
- Object representation
- def __rmul__(self, arg0: float, /) -> Color4
- Multiply a scalar with a vector
- def __rtruediv__(self, arg0: float, /) -> Color4
- Divide a vector with a scalar and invert
- def __setattr__(self, arg0: str, arg1: object, /) -> None
- Vector swizzle
- def __setitem__(self, arg0: int, arg1: float, /) -> None
- Set a value at given position
- def __setstate__(self, arg0: bytes, /) -> None
- Treats the data as the in-memory representation of vector components
- def __sub__(self, arg0: Color4, /) -> Color4
- Subtract a vector
- def __truediv__(self, arg0: float, /) -> Color4
- Divide with a scalar
- def __truediv__(self, arg0: Color4, /) -> Color4
- Divide a vector component-wise
Properties
- a: float get set
- A component
- b: float get set
- B component
- g: float get set
- G component
- r: float get set
- R component
- rgb: Color3 get set
- RGB part of the vector
- w: float get set
- W component
- x: float get set
- X component
- xy: Vector2 get set
- XY part of the vector
- xyz: Color3 get set
- XYZ part of the vector
- y: float get set
- Y component
- z: float get set
- Z component
Method documentation
def magnum. Color4. __setstate__(self,
arg0: bytes, /) -> None
Treats the data as the in-memory representation of vector components
Exceptions | |
---|---|
ValueError | If the data size doesn’t match type size |