Welcome to Python-flavored Magnum! Please note that, while already being
rather stable, this functionality is still considered experimental and
some APIs might get changed without preserving full backwards compatibility.
class
FlatGL2D2D flat OpenGL shader
Enums
- class Flags: TEXTURED = 1 ALPHA_MASK = 2 VERTEX_COLOR = 2 TEXTURE_TRANSFORMATION = 8 INSTANCED_TRANSFORMATION = 64 INSTANCED_TEXTURE_OFFSET = 136 NONE = 0
- Flags
Methods
- def bind_texture(self, arg0: gl.Texture2D, /) -> None
- Bind a color texture
- def draw(self, arg0: gl.Mesh, /) -> None
- Draw a mesh
- def validate(self, /) -> tuple[bool, str]
- Validate program
Special methods
- def __init__(self, *, flags: Flags = Flags.NONE) -> None
- Constructor
Properties
- alpha_mask: float set
- Alpha mask
- color: Color4 set
- Color
- flags: Flags get
- Flags
- id: int get
- OpenGL program ID
- texture_matrix: Matrix3 set
- Texture matrix
- transformation_projection_matrix: Matrix3 set
- Transformation and projection matrix
Data
- COLOR3: gl.Attribute
- Three-component vertex color
- COLOR4: gl.Attribute
- Four-component vertex color
- POSITION: gl.Attribute
- Vertex position
- TEXTURE_COORDINATES: gl.Attribute
- 2D texture coordinates
- TEXTURE_OFFSET: gl.Attribute
- (Instanced) texture offset
- TRANSFORMATION_MATRIX: gl.Attribute
- (Instanced) transformation matrix
- TransformFeedbackBufferMode
- attach_shader
- bind_attribute_location
- bind_fragment_data_location
- bind_fragment_data_location_indexed
- dispatch_compute
- link
- retrievable_binary
- separable
- set_uniform
- set_uniform_block_binding
- uniform_block_index
- uniform_location
Method documentation
def magnum. shaders. FlatGL2D. bind_texture(self,
arg0: gl.Texture2D, /) -> None
Bind a color texture
Exceptions | |
---|---|
AttributeError | If the shader was not created with Flags.TEXTURED |
Property documentation
magnum. shaders. FlatGL2D. alpha_mask: float set
Alpha mask
Exceptions | |
---|---|
AttributeError | If the shader was not created with Flags.ALPHA_MASK |
magnum. shaders. FlatGL2D. texture_matrix: Matrix3 set
Texture matrix
Exceptions | |
---|---|
AttributeError | If the shader was not created with Flags.TEXTURE_TRANSFORMATION |