struct new in Git master
#include <Magnum/Shaders/Phong.h>
PhongMaterialUniform Material uniform for Phong shaders.
Describes material properties referenced from PhongDrawUniform::
Constructors, destructors, conversion operators
- PhongMaterialUniform(DefaultInitT = DefaultInit) explicit constexpr noexcept
- Construct with default parameters.
- PhongMaterialUniform(NoInitT) explicit noexcept
- Construct without initializing the contents.
Public variables
- Color4 ambientColor
- Ambient color.
- Color4 diffuseColor
- Diffuse color.
- Color4 specularColor
- Specular color.
- Float normalTextureScale
- Normal texture scale.
- Float shininess
- Shininess.
- Float alphaMask
- Alpha mask value.
Convenience setters
Provided to allow the use of method chaining for populating a structure in a single expression, otherwise equivalent to accessing the fields directly. Also guaranteed to provide backwards compatibility when packing of the actual fields changes.
- auto setAmbientColor(const Color4& color) -> PhongMaterialUniform&
- Set the ambientColor field.
- auto setDiffuseColor(const Color4& color) -> PhongMaterialUniform&
- Set the diffuseColor field.
- auto setSpecularColor(const Color4& color) -> PhongMaterialUniform&
- Set the specularColor field.
- auto setNormalTextureScale(Float scale) -> PhongMaterialUniform&
- Set the normalTextureScale field.
- auto setShininess(Float shininess) -> PhongMaterialUniform&
- Set the shininess field.
- auto setAlphaMask(Float alphaMask) -> PhongMaterialUniform&
- Set the alphaMask field.
Function documentation
PhongMaterialUniform& Magnum:: Shaders:: PhongMaterialUniform:: setAmbientColor(const Color4& color)
Set the ambientColor field.
Returns | Reference to self (for method chaining) |
---|
PhongMaterialUniform& Magnum:: Shaders:: PhongMaterialUniform:: setDiffuseColor(const Color4& color)
Set the diffuseColor field.
Returns | Reference to self (for method chaining) |
---|
PhongMaterialUniform& Magnum:: Shaders:: PhongMaterialUniform:: setSpecularColor(const Color4& color)
Set the specularColor field.
Returns | Reference to self (for method chaining) |
---|
PhongMaterialUniform& Magnum:: Shaders:: PhongMaterialUniform:: setNormalTextureScale(Float scale)
Set the normalTextureScale field.
Returns | Reference to self (for method chaining) |
---|
PhongMaterialUniform& Magnum:: Shaders:: PhongMaterialUniform:: setShininess(Float shininess)
Set the shininess field.
Returns | Reference to self (for method chaining) |
---|
PhongMaterialUniform& Magnum:: Shaders:: PhongMaterialUniform:: setAlphaMask(Float alphaMask)
Set the alphaMask field.
Returns | Reference to self (for method chaining) |
---|
Variable documentation
Color4 Magnum:: Shaders:: PhongMaterialUniform:: ambientColor
Ambient color.
Default value is 0x00000000_rgbaf
. If PhongGL::0xffffffff_rgbaf
, otherwise the texture will be ignored.
If PhongGL::
Color4 Magnum:: Shaders:: PhongMaterialUniform:: diffuseColor
Diffuse color.
Default value is 0xffffffff_rgbaf
.
Used only if the effective light count for given draw is not zero, ignored otherwise. If PhongGL::
Color4 Magnum:: Shaders:: PhongMaterialUniform:: specularColor
Specular color.
Default value is 0xffffff00_rgbaf
.
Used only if the effective light count for given draw is not zero and PhongGL::
Float Magnum:: Shaders:: PhongMaterialUniform:: normalTextureScale
Normal texture scale.
Affects strength of the normal mapping. Default value is 1.0f
, meaning the normal texture is not changed in any way; a value of 0.0f
disables the normal texture effect altogether.
Used only if PhongGL::
Float Magnum:: Shaders:: PhongMaterialUniform:: shininess
Shininess.
The larger value, the harder surface (smaller specular highlight). Default value is 80.0f
.
Used only if the effective light count for given draw is not zero and PhongGL::
Float Magnum:: Shaders:: PhongMaterialUniform:: alphaMask
Alpha mask value.
Fragments with alpha values smaller than the mask value will be discarded. Default value is 0.5f
.
Used only if PhongGL::