struct new in Git master
#include <Magnum/Shaders/Generic.h>
ProjectionUniform3D 3D projection uniform common for all shaders
Contains the per-view projection matrix used by the MeshVisualizerGL3D and PhongGL shaders that need a separate projection and transformation matrix.
Constructors, destructors, conversion operators
- ProjectionUniform3D(DefaultInitT = DefaultInit) explicit constexpr noexcept
- Construct with default parameters.
- ProjectionUniform3D(NoInitT) explicit noexcept
- Construct without initializing the contents.
Public variables
- Matrix4 projectionMatrix
- Projection matrix.
Convenience setters
Provided to allow the use of method chaining for populating a structure in a single expression, otherwise equivalent to accessing the fields directly. Also guaranteed to provide backwards compatibility when packing of the actual fields changes.
- auto setProjectionMatrix(const Matrix4& matrix) -> ProjectionUniform3D&
- Set the projectionMatrix field.
Function documentation
ProjectionUniform3D& Magnum:: Shaders:: ProjectionUniform3D:: setProjectionMatrix(const Matrix4& matrix)
Set the projectionMatrix field.
Returns | Reference to self (for method chaining) |
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Variable documentation
Matrix4 Magnum:: Shaders:: ProjectionUniform3D:: projectionMatrix
Projection matrix.
Default value is an identity matrix (i.e., an orthographic projection of the default cube).