Welcome to Python-flavored Magnum! Please note that, while already being
rather stable, this functionality is still considered experimental and
some APIs might get changed without preserving full backwards compatibility.
class
AbstractShaderProgramBase for shader program implementations
Enums
- class TransformFeedbackBufferMode: INTERLEAVED_ATTRIBUTES = 35980 SEPARATE_ATTRIBUTES = 35981
- Buffer mode for transform feedback
Methods
- def attach_shader(self, arg0: Shader, /) -> None
- Attach a shader
- def bind_attribute_location(self, location: int, name: str) -> None
- Bind an attribute to given location
- def bind_fragment_data_location(self, location: int, name: str) -> None
- Bind fragment data to given location and first color input index
- def bind_fragment_data_location_indexed(self, location: int, index: int, name: str) -> None
- Bind fragment data to given location and first color input index
- def dispatch_compute(self, arg0: Vector3ui, /) -> AbstractShaderProgram
- Dispatch compute
- def draw(self, arg0: Mesh, /) -> None
- Draw a mesh
- def link(self, /) -> None
- Link the shader
- def set_uniform(self, arg0: int, arg1: float, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: int, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: int, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector2, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector3, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector4, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector2i, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector3i, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector4i, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector2ui, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector3ui, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector4ui, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector2d, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector3d, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Vector4d, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix2x2, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix3x3, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix4x4, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix2x3, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix3x2, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix2x4, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix4x2, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix3x4, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix4x3, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix2x3d, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix3x2d, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix2x4d, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix4x2d, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix3x4d, /) -> None
- Set uniform value
- def set_uniform(self, arg0: int, arg1: Matrix4x3d, /) -> None
- Set uniform value
- def set_uniform_block_binding(self, arg0: int, arg1: int, /) -> None
- Set uniform block binding
- def uniform_block_index(self, arg0: str, /) -> int
- Get uniform block index
- def uniform_location(self, arg0: str, /) -> int
- Get uniform location
- def validate(self, /) -> tuple[bool, str]
- Validate program
Special methods
Properties
Method documentation
def magnum. gl. AbstractShaderProgram. link(self, /) -> None
Link the shader
Exceptions | |
---|---|
RuntimeError | If linking fails |
def magnum. gl. AbstractShaderProgram. uniform_block_index(self,
arg0: str, /) -> int
Get uniform block index
Exceptions | |
---|---|
ValueError | If there’s no uniform block of that name |
def magnum. gl. AbstractShaderProgram. uniform_location(self,
arg0: str, /) -> int
Get uniform location
Exceptions | |
---|---|
ValueError | If there’s no uniform of that name |