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Vector3uiThreee-component unsigned integral vector

### Contents

- Reference

## Static methods

- def x_axis(length: int = 1) -> Vector3ui
- Vector in a direction of X axis (right)
- def x_scale(scale: int) -> Vector3ui
- Scaling vector in a direction of X axis (width)
- def y_axis(length: int = 1) -> Vector3ui
- Vector in a direction of Y axis (up)
- def y_scale(scale: int) -> Vector3ui
- Scaling vector in a direction of Y axis (height)
- def z_axis(length: int = 1) -> Vector3ui
- Vector in a direction of Z axis (backward)
- def z_scale(scale: int) -> Vector3ui
- Scaling vector in a direction of Z axis (depth)
- def zero_init() -> Vector3ui
- Construct a zero vector

## Methods

- def dot(self, /) -> int
- Dot product of the vector
- def flipped(self, /) -> Vector3ui
- Flipped vector
- def is_zero(self, /) -> bool
- Whether the vector is zero
- def max(self, /) -> int
- Maximal value in the vector
- def min(self, /) -> int
- Minimal value in the vector
- def minmax(self, /) -> typing.Tuple[int, int]
- Minimal and maximal value in the vector
- def product(self, /) -> int
- Product of values in the vector
- def sum(self, /) -> int
- Sum of values in the vector

## Special methods

- def __add__(self, arg0: Vector3ui, /) -> Vector3ui
- Add a vector
- def __and__(self, arg0: Vector3ui, /) -> Vector3ui
- Bitwise AND of two integral vectors
- def __eq__(self, arg0: Vector3ui, /) -> bool
- Equality comparison
- def __ge__(self, arg0: Vector3ui, /) -> BoolVector3
- Component-wise greater than or equal comparison
- def __getattr__(self, arg0: str, /) -> object
- Vector swizzle
- def __getitem__(self, arg0: int, /) -> int
- Value at given position
- def __gt__(self, arg0: Vector3ui, /) -> BoolVector3
- Component-wise greater than comparison
- def __iadd__(self, arg0: Vector3ui, /) -> Vector3ui
- Add and assign a vector
- def __iand__(self, arg0: Vector3ui, /) -> Vector3ui
- Do bitwise AND of two integral vectors and assign
- def __ilshift__(self, arg0: int, /) -> Vector3ui
- Do bitwise left shift of an integral vector and assign
- def __imod__(self, arg0: int, /) -> Vector3ui
- Do modulo of an integral vector and assign
- def __imod__(self, arg0: Vector3ui, /) -> Vector3ui
- Do module of two integral vectors and assign
- def __imul__(self, arg0: int, /) -> Vector3ui
- Multiply with a scalar and assign
- def __imul__(self, arg0: Vector3ui, /) -> Vector3ui
- Multiply a vector component-wise and assign
- def __imul__(self, arg0: float, /) -> Vector3ui
- Multiply an integral vector with a floating-point number and assign
- def __init__(self, arg0: Vector3i, /) -> None
- Construct from different underlying type
- def __init__(self, arg0: Vector3, /) -> None
- Construct from different underlying type
- def __init__(self, arg0: Vector3d, /) -> None
- Construct from different underlying type
- def __init__(self, arg0: buffer, /) -> None
- Construct from a buffer
- def __init__(self, /) -> None
- Default constructor
- def __init__(self, arg0: int, /) -> None
- Construct a vector with one value for all components
- def __init__(self, arg0: int, arg1: int, arg2: int, /) -> None
- Constructor
- def __init__(self, arg0: typing.Tuple[int, int, int], /) -> None
- Construct from a tuple
- def __invert__(self, /) -> Vector3ui
- Bitwise NOT of an integral vector
- def __ior__(self, arg0: Vector3ui, /) -> Vector3ui
- Do bitwise OR of two integral vectors and assign
- def __irshift__(self, arg0: int, /) -> Vector3ui
- Do bitwise right shift of an integral vector and assign
- def __isub__(self, arg0: Vector3ui, /) -> Vector3ui
- Subtract and assign a vector
- def __itruediv__(self, arg0: int, /) -> Vector3ui
- Divide with a scalar and assign
- def __itruediv__(self, arg0: Vector3ui, /) -> Vector3ui
- Divide a vector component-wise and assign
- def __itruediv__(self, arg0: float, /) -> Vector3ui
- Divide an integral vector with a floating-point number and assign
- def __ixor__(self, arg0: Vector3ui, /) -> Vector3ui
- Do bitwise XOR of two integral vectors and assign
- def __le__(self, arg0: Vector3ui, /) -> BoolVector3
- Component-wise less than or equal comparison
- def __len__() -> int
- Vector size. Returns 3.
- def __lshift__(self, arg0: int, /) -> Vector3ui
- Bitwise left shift of an integral vector
- def __lt__(self, arg0: Vector3ui, /) -> BoolVector3
- Component-wise less than comparison
- def __mod__(self, arg0: int, /) -> Vector3ui
- Modulo of an integral vector
- def __mod__(self, arg0: Vector3ui, /) -> Vector3ui
- Modulo of two integral vectors
- def __mul__(self, arg0: int, /) -> Vector3ui
- Multiply with a scalar
- def __mul__(self, arg0: Vector3ui, /) -> Vector3ui
- Multiply a vector component-wise
- def __mul__(self, arg0: float, /) -> Vector3ui
- Multiply an integral vector with a floating-point number
- def __ne__(self, arg0: Vector3ui, /) -> bool
- Non-equality comparison
- def __or__(self, arg0: Vector3ui, /) -> Vector3ui
- Bitwise OR of two integral vectors
- def __repr__(self, /) -> str
- Object representation
- def __rmul__(self, arg0: int, /) -> Vector3ui
- Multiply a scalar with a vector
- def __rmul__(self, arg0: float, /) -> Vector3ui
- Multiply a floating-point number with an integral vector
- def __rshift__(self, arg0: int, /) -> Vector3ui
- Bitwise right shift of an integral vector
- def __rtruediv__(self, arg0: int, /) -> Vector3ui
- Divide a vector with a scalar and invert
- def __setattr__(self, arg0: str, arg1: object, /) -> None
- Vector swizzle
- def __setitem__(self, arg0: int, arg1: int, /) -> None
- Set a value at given position
- def __sub__(self, arg0: Vector3ui, /) -> Vector3ui
- Subtract a vector
- def __truediv__(self, arg0: int, /) -> Vector3ui
- Divide with a scalar
- def __truediv__(self, arg0: Vector3ui, /) -> Vector3ui
- Divide a vector component-wise
- def __truediv__(self, arg0: float, /) -> Vector3ui
- Divide an integral vector with a floating-point number
- def __xor__(self, arg0: Vector3ui, /) -> Vector3ui
- Bitwise XOR of two integral vectors