module
tradeData format exchange
Classes
- class AbstractImageConverter
- Interface for image converter plugins
- class AbstractImporter
- Interface for importer plugins
- class AbstractSceneConverter
- Interface for scene converter plugins
- class ImageConverterManager
- Manager for AbstractImageConverter plugin instances
- class ImageData1D
- One-dimensional image data
- class ImageData2D
- Two-dimensional image data
- class ImageData3D
- Three-dimensional image data
- class ImporterManager
- Manager for AbstractImporter plugin instances
- class MaterialData
- Material data
- class MeshAttributeData
- Mesh attribute data
- class MeshData
- Mesh data
- class SceneConverterManager
- Manager for AbstractSceneConverter plugin instances
- class SceneData
- Scene data
- class SceneFieldData
- Scene field data
- class TextureData
- Texture data
Enums
- class DataFlags: OWNED = 1 EXTERNALLY_OWNED = 8 GLOBAL = 16 MUTABLE = 4 NONE = 0
- Data flags
- class ImageConverterFeatures: CONVERT1D = 1 CONVERT2D = 2 CONVERT3D = 8 CONVERT_COMPRESSED1D = 16 CONVERT_COMPRESSED2D = 32 CONVERT_COMPRESSED3D = 64 CONVERT1D_TO_FILE = 128 CONVERT2D_TO_FILE = 256 CONVERT3D_TO_FILE = 512 CONVERT_COMPRESSED1D_TO_FILE = 1024 CONVERT_COMPRESSED2D_TO_FILE = 2048 CONVERT_COMPRESSED3D_TO_FILE = 4096 CONVERT1D_TO_DATA = 8320 CONVERT2D_TO_DATA = 8448 CONVERT3D_TO_DATA = 8704 CONVERT_COMPRESSED1D_TO_DATA = 9216 CONVERT_COMPRESSED2D_TO_DATA = 10240 CONVERT_COMPRESSED3D_TO_DATA = 12288 LEVELS = 16384 NONE = 0
- Features supported by an image converter
- class ImageConverterFlags: QUIET = 2 VERBOSE = 1 NONE = 0
- Image converter flags
- class ImporterFeatures: OPEN_DATA = 1 OPEN_STATE = 2 FILE_CALLBACK = 4 NONE = 0
- Features supported by an image converter
- class ImporterFlags: QUIET = 2 VERBOSE = 1 NONE = 0
- Importer flags
- class MaterialAlphaMode: OPAQUE = 0 MASK = 1 BLEND = 2
- Material alpha mode
- class MaterialAttribute: LAYER_NAME = 1 ALPHA_MASK = 2 ALPHA_BLEND = 3 DOUBLE_SIDED = 4 AMBIENT_COLOR = 5 AMBIENT_TEXTURE = 6 AMBIENT_TEXTURE_MATRIX = 7 AMBIENT_TEXTURE_COORDINATES = 8 AMBIENT_TEXTURE_LAYER = 9 DIFFUSE_COLOR = 10 DIFFUSE_TEXTURE = 11 DIFFUSE_TEXTURE_MATRIX = 12 DIFFUSE_TEXTURE_COORDINATES = 13 DIFFUSE_TEXTURE_LAYER = 14 SPECULAR_COLOR = 15 SPECULAR_TEXTURE = 16 SPECULAR_TEXTURE_SWIZZLE = 17 SPECULAR_TEXTURE_MATRIX = 18 SPECULAR_TEXTURE_COORDINATES = 19 SPECULAR_TEXTURE_LAYER = 20 SHININESS = 21 BASE_COLOR = 22 BASE_COLOR_TEXTURE = 23 BASE_COLOR_TEXTURE_MATRIX = 24 BASE_COLOR_TEXTURE_COORDINATES = 25 BASE_COLOR_TEXTURE_LAYER = 26 METALNESS = 27 METALNESS_TEXTURE = 28 METALNESS_TEXTURE_SWIZZLE = 29 METALNESS_TEXTURE_MATRIX = 30 METALNESS_TEXTURE_COORDINATES = 31 METALNESS_TEXTURE_LAYER = 32 ROUGHNESS = 33 ROUGHNESS_TEXTURE = 34 ROUGHNESS_TEXTURE_SWIZZLE = 35 ROUGHNESS_TEXTURE_MATRIX = 36 ROUGHNESS_TEXTURE_COORDINATES = 37 ROUGHNESS_TEXTURE_LAYER = 38 NONE_ROUGHNESS_METALLIC_TEXTURE = 39 GLOSSINESS = 40 GLOSSINESS_TEXTURE = 41 GLOSSINESS_TEXTURE_SWIZZLE = 42 GLOSSINESS_TEXTURE_MATRIX = 43 GLOSSINESS_TEXTURE_COORDINATES = 44 GLOSSINESS_TEXTURE_LAYER = 45 SPECULAR_GLOSSINESS_TEXTURE = 46 NORMAL_TEXTURE = 47 NORMAL_TEXTURE_SCALE = 48 NORMAL_TEXTURE_SWIZZLE = 49 NORMAL_TEXTURE_MATRIX = 50 NORMAL_TEXTURE_COORDINATES = 51 NORMAL_TEXTURE_LAYER = 52 OCCLUSION_TEXTURE = 53 OCCLUSION_TEXTURE_STRENGTH = 54 OCCLUSION_TEXTURE_SWIZZLE = 55 OCCLUSION_TEXTURE_MATRIX = 56 OCCLUSION_TEXTURE_COORDINATES = 57 OCCLUSION_TEXTURE_LAYER = 58 EMISSIVE_COLOR = 59 EMISSIVE_TEXTURE = 60 EMISSIVE_TEXTURE_MATRIX = 61 EMISSIVE_TEXTURE_COORDINATES = 62 EMISSIVE_TEXTURE_LAYER = 63 LAYER_FACTOR = 64 LAYER_FACTOR_TEXTURE = 65 LAYER_FACTOR_TEXTURE_SWIZZLE = 66 LAYER_FACTOR_TEXTURE_MATRIX = 67 LAYER_FACTOR_TEXTURE_COORDINATES = 68 LAYER_FACTOR_TEXTURE_LAYER = 69 TEXTURE_MATRIX = 70 TEXTURE_COORDINATES = 71 TEXTURE_LAYER = 72
- Material attribute name
- class MaterialAttributeType: BOOL = 1 FLOAT = 2 DEG = 3 RAD = 4 UNSIGNED_INT = 5 INT = 6 UNSIGNED_LONG = 7 LONG = 8 VECTOR2 = 9 VECTOR2UI = 10 VECTOR2I = 11 VECTOR3 = 12 VECTOR3UI = 13 VECTOR3I = 14 VECTOR4 = 15 VECTOR4UI = 16 VECTOR4I = 17 MATRIX2X2 = 18 MATRIX2X3 = 19 MATRIX2X4 = 20 MATRIX3X2 = 21 MATRIX3X3 = 22 MATRIX3X4 = 23 MATRIX4X2 = 24 MATRIX4X3 = 25 POINTER = 26 MUTABLE_POINTER = 27 STRING = 28 BUFFER = 29 TEXTURE_SWIZZLE = 30
- Material attribute type
- class MaterialLayer: CLEAR_COAT = 1
- Material layer name
- class MaterialTextureSwizzle: R = 82 G = 71 B = 66 A = 65 RG = 18258 GB = 16967 GA = 16711 BA = 16706 RGB = 4343634 GBA = 4276807 RGBA = 1094862674
- Material texture swizzle
- class MaterialTypes: FLAT = 1 PHONG = 2 PBR_METALLIC_ROUGHNESS = 4 PBR_SPECULAR_GLOSSINESS = 8 PBR_CLEAR_COAT = 16 NONE = 0 ALL = 4294967295
- Material types
- class MeshAttribute: POSITION = 1 TANGENT = 2 BITANGENT = 3 NORMAL = 4 TEXTURE_COORDINATES = 5 COLOR = 6 JOINT_IDS = 7 WEIGHTS = 8 OBJECT_ID = 9
- Mesh attribute name
- class SceneContents: SCENES = 1 ANIMATIONS = 2 LIGHTS = 4 CAMERAS = 8 SKINS2D = 16 SKINS3D = 32 MESHES = 64 MATERIALS = 128 TEXTURES = 256 IMAGES1D = 512 IMAGES2D = 1024 IMAGES3D = 2048 MESH_LEVELS = 4096 IMAGE_LEVELS = 8192 NAMES = 16384 ALL = 4294967295
- Scene contents
- class SceneConverterFeatures: CONVERT_MESH = 1 CONVERT_MESH_IN_PLACE = 2 CONVERT_MESH_TO_FILE = 4 CONVERT_MESH_TO_DATA = 12 CONVERT_MULTIPLE = 16 CONVERT_MULTIPLE_TO_FILE = 32 CONVERT_MULTIPLE_TO_DATA = 96 ADD_SCENES = 128 ADD_ANIMATIONS = 256 ADD_LIGHTS = 512 ADD_CAMERAS = 1024 ADD_SKINS2D = 2048 ADD_SKINS3D = 4096 ADD_MESHES = 8192 ADD_MATERIALS = 16384 ADD_TEXTURES = 32768 ADD_IMAGES1D = 65536 ADD_IMAGES2D = 131072 ADD_IMAGES3D = 262144 ADD_COMPRESSED_IMAGES1D = 524288 ADD_COMPRESSED_IMAGES2D = 1048576 ADD_COMPRESSED_IMAGES3D = 2097152 MESH_LEVELS = 4194304 IMAGE_LEVELS = 8388608 NONE = 0
- Features supported by a scene converter
- class SceneConverterFlags: QUIET = 2 VERBOSE = 1 NONE = 0
- Scene converter flags
- class SceneField: PARENT = 1 TRANSFORMATION = 2 TRANSLATION = 3 ROTATION = 4 SCALING = 5 MESH = 6 MESH_MATERIAL = 7 LIGHT = 8 CAMERA = 9 SKIN = 10 IMPORTER_STATE = 11
- Scene field name
- class SceneFieldFlags: OFFSET_ONLY = 1 ORDERED_MAPPING = 2 IMPLICIT_MAPPING = 6 MULTI_ENTRY = 16 NULL_TERMINATED_STRING = 8 NONE = 0
- Scene field flags
- class SceneFieldType: BIT = 13 FLOAT = 14 HALF = 15 DOUBLE = 16 UNSIGNED_BYTE = 17 BYTE = 18 UNSIGNED_SHORT = 19 SHORT = 20 UNSIGNED_INT = 21 INT = 22 UNSIGNED_LONG = 23 LONG = 24 VECTOR2 = 25 VECTOR2H = 26 VECTOR2D = 27 VECTOR2UB = 28 VECTOR2B = 29 VECTOR2US = 30 VECTOR2S = 31 VECTOR2UI = 32 VECTOR2I = 33 VECTOR3 = 34 VECTOR3H = 35 VECTOR3D = 36 VECTOR3UB = 37 VECTOR3B = 38 VECTOR3US = 39 VECTOR3S = 40 VECTOR3UI = 41 VECTOR3I = 42 VECTOR4 = 43 VECTOR4H = 44 VECTOR4D = 45 VECTOR4UB = 46 VECTOR4B = 47 VECTOR4US = 48 VECTOR4S = 49 VECTOR4UI = 50 VECTOR4I = 51 MATRIX2X2 = 52 MATRIX2X2H = 53 MATRIX2X2D = 54 MATRIX2X3 = 55 MATRIX2X3H = 56 MATRIX2X3D = 57 MATRIX2X4 = 58 MATRIX2X4H = 59 MATRIX2X4D = 60 MATRIX3X2 = 61 MATRIX3X2H = 62 MATRIX3X2D = 63 MATRIX3X3 = 64 MATRIX3X3H = 65 MATRIX3X3D = 66 MATRIX3X4 = 67 MATRIX3X4H = 68 MATRIX3X4D = 69 MATRIX4X2 = 70 MATRIX4X2H = 71 MATRIX4X2D = 72 MATRIX4X3 = 73 MATRIX4X3H = 74 MATRIX4X3D = 75 MATRIX4X4 = 76 MATRIX4X4H = 77 MATRIX4X4D = 78 RANGE1D = 79 RANGE1DH = 80 RANGE1DD = 81 RANGE1DI = 82 RANGE2D = 83 RANGE2DH = 84 RANGE2DD = 85 RANGE2DI = 86 RANGE3D = 87 RANGE3DH = 88 RANGE3DD = 89 RANGE3DI = 90 COMPLEX = 91 COMPLEXD = 92 DUAL_COMPLEX = 93 DUAL_COMPLEXD = 94 QUATERNION = 95 QUATERNIOND = 96 DUAL_QUATERNION = 97 DUAL_QUATERNIOND = 98 DEG = 99 DEGH = 100 DEGD = 101 RAD = 102 RADH = 103 RADD = 104 POINTER = 105 MUTABLE_POINTER = 106 STRING_OFFSET32 = 3 STRING_OFFSET8 = 1 STRING_OFFSET16 = 2 STRING_OFFSET64 = 4 STRING_RANGE32 = 7 STRING_RANGE8 = 5 STRING_RANGE16 = 6 STRING_RANGE64 = 8 STRING_RANGE_NULL_TERMINATED32 = 11 STRING_RANGE_NULL_TERMINATED8 = 9 STRING_RANGE_NULL_TERMINATED16 = 10 STRING_RANGE_NULL_TERMINATED64 = 12
- Scene field type
- class SceneMappingType: UNSIGNED_BYTE = 1 UNSIGNED_SHORT = 2 UNSIGNED_INT = 3 UNSIGNED_LONG = 4
- Scene object mapping type
- class TextureType: TEXTURE1D = 0 TEXTURE1D_ARRAY = 1 TEXTURE2D = 2 TEXTURE2D_ARRAY = 3 TEXTURE3D = 4 CUBE_MAP = 5 CUBE_MAP_ARRAY = 6
- Texture type
Enum documentation
class magnum. trade. MaterialAttribute()
Material attribute name
The equivalent to C++ Trade::materialAttributeName() is the
string
property, as name
is reserved for the Python enum name.
>>> attribute = trade.MaterialAttribute.BASE_COLOR_TEXTURE_MATRIX >>> attribute.name 'BASE_COLOR_TEXTURE_MATRIX' >>> attribute.string 'BaseColorTextureMatrix'
class magnum. trade. MaterialLayer()
Material layer name
The equivalent to C++ Trade::materialLayerName() is the string
property, as name
is reserved for the Python enum name.
>>> layer = trade.MaterialLayer.CLEAR_COAT >>> layer.name 'CLEAR_COAT' >>> layer.string 'ClearCoat'
class magnum. trade. MaterialTextureSwizzle()
Material texture swizzle
The component_count
property matches Trade::materialTextureSwizzleComponentCount().
>>> trade.MaterialTextureSwizzle.GA.component_count 2
class magnum. trade. MeshAttribute()
Mesh attribute name
The equivalent to C++ Trade::meshAttributeCustom() is creating an
enum value using a CUSTOM()
named constructor. The is_custom
property then matches Trade::isMeshAttributeCustom() and you can
retrieve the custom ID again with a custom_value
property.
>>> attribute = trade.MeshAttribute.CUSTOM(17) >>> attribute.name 'CUSTOM(17)' >>> attribute.is_custom True >>> attribute.custom_value 17
class magnum. trade. SceneContents()
Scene contents
The equivalent to C++ Trade::sceneContentsFor() is creating an enum
value using a FOR()
named constructor, passing either an
AbstractSceneConverter or an opened AbstractImporter to it.
class magnum. trade. SceneField()
Scene field name
The equivalent to C++ Trade::sceneFieldCustom() is creating an enum
value using a CUSTOM()
named constructor. The is_custom
property then matches Trade::isSceneFieldCustom() and you can
retrieve the custom ID again with a custom_value
property.
>>> attribute = trade.SceneField.CUSTOM(17) >>> attribute.name 'CUSTOM(17)' >>> attribute.is_custom True >>> attribute.custom_value 17