struct new in Git master
#include <Magnum/Shaders/Generic.h>
TransformationProjectionUniform3D Combined 3D projection and transformation uniform common for all shaders.
Used by FlatGL, DistanceFieldVectorGL, VectorGL and VertexColorGL that don't need to have a separate projection matrix supplied.
Constructors, destructors, conversion operators
- TransformationProjectionUniform3D(DefaultInitT = DefaultInit) explicit constexpr noexcept
- Construct with default parameters.
- TransformationProjectionUniform3D(NoInitT) explicit noexcept
- Construct without initializing the contents.
Public variables
- Matrix4 transformationProjectionMatrix
- Transformation and projection matrix.
Convenience setters
Provided to allow the use of method chaining for populating a structure in a single expression, otherwise equivalent to accessing the fields directly. Also guaranteed to provide backwards compatibility when packing of the actual fields changes.
- auto setTransformationProjectionMatrix(const Matrix4& matrix) -> TransformationProjectionUniform3D&
- Set the transformationProjectionMatrix field.
Function documentation
TransformationProjectionUniform3D& Magnum:: Shaders:: TransformationProjectionUniform3D:: setTransformationProjectionMatrix(const Matrix4& matrix)
Set the transformationProjectionMatrix field.
Returns | Reference to self (for method chaining) |
---|
Variable documentation
Matrix4 Magnum:: Shaders:: TransformationProjectionUniform3D:: transformationProjectionMatrix
Transformation and projection matrix.
Default value is an identity matrix.
If FlatGL::