magnum module
Root Magnum module
Modules
- module math
- Math library
- module gl
- OpenGL wrapping layer
- module materialtools
- Material tools
- module meshtools
- Mesh tools
- module platform
- Platform-specific application and context creation
- module primitives
- Primitive library
- module shaders
- Builtin shaders
- module scenegraph
- Scene graph library
- module scenetools
- Scene manipulation and optimization tools
- module text
- Text rendering
- module trade
- Data format exchange
Classes
- class Deg
- Degrees
- class Rad
- Radians
- class BitVector2
- Two-component vector of bits
- class BitVector3
- Three-component vector of bits
- class BitVector4
- Four-component vector of bits
- class Vector2
- Two-component float vector
- class Vector3
- Three-component float vector
- class Vector4
- Four-component float vector
- class Vector2d
- Two-component double vector
- class Vector3d
- Three-component double vector
- class Vector4d
- Four-component double vector
- class Vector2i
- Two-component signed integer vector
- class Vector3i
- Three-component signed integral vector
- class Vector4i
- Four-component signed integral vector
- class Vector2ui
- Two-component unsigned integral vector
- class Vector3ui
- Three-component unsigned integral vector
- class Vector4ui
- Four-component unsigned integral vector
- class Color3
- Color in linear RGB color space
- class Color4
- Color in linear RGBA color space
- class Matrix2x2
- 2x2 float matrix
- class Matrix2x3
- 2x3 float matrix
- class Matrix2x4
- 2x4 float matrix
- class Matrix3x2
- 3x2 float matrix
- class Matrix3x3
- 3x3 float matrix
- class Matrix3x4
- 3x4 float matrix
- class Matrix4x2
- 4x2 float matrix
- class Matrix4x3
- 4x3 float matrix
- class Matrix4x4
- 4x4 float matrix
- class Matrix2x2d
- 2x2 double matrix
- class Matrix2x3d
- 2x3 double matrix
- class Matrix2x4d
- 2x4 double matrix
- class Matrix3x2d
- 3x2 double matrix
- class Matrix3x3d
- 3x3 double matrix
- class Matrix3x4d
- 3x4 double matrix
- class Matrix4x2d
- 4x2 double matrix
- class Matrix4x3d
- 4x3 double matrix
- class Matrix4x4d
- 4x4 double matrix
- class Matrix3
- 2D float transformation matrix
- class Matrix4
- 3D float transformation matrix
- class Matrix3d
- 2D double transformation matrix
- class Matrix4d
- 3D double transformation matrix
- class Quaternion
- Float quaternion
- class Quaterniond
- Double quaternion
- class Range1D
- One-dimensional float range
- class Range1Di
- One-dimensional float range
- class Range1Dd
- One-dimensional double range
- class Range2D
- Two-dimensional float range
- class Range2Di
- Two-dimensional float range
- class Range2Dd
- Two-dimensional double range
- class Range3D
- Three-dimensional float range
- class Range3Di
- Three-dimensional float range
- class Range3Dd
- Three-dimensional double range
- class PixelStorage
- Pixel storage parameters
- class Image1D
- One-dimensional image
- class Image2D
- Two-dimensional image
- class Image3D
- Three-dimensional image
- class CompressedImage1D
- One-dimensional compressed image
- class CompressedImage2D
- Two-dimensional compressed image
- class CompressedImage3D
- Three-dimensional compressed image
- class ImageView1D
- One-dimensional image view
- class ImageView2D
- Two-dimensional image view
- class ImageView3D
- Three-dimensional image view
- class MutableImageView1D
- One-dimensional mutable image view
- class MutableImageView2D
- Two-dimensional mutable image view
- class MutableImageView3D
- Three-dimensional mutable image view
- class CompressedImageView1D
- One-dimensional compressed image view
- class CompressedImageView2D
- Two-dimensional compressed image view
- class CompressedImageView3D
- Three-dimensional compressed image view
- class MutableCompressedImageView1D
- One-dimensional mutable compressed image view
- class MutableCompressedImageView2D
- Two-dimensional mutable compressed image view
- class MutableCompressedImageView3D
- Three-dimensional mutable compressed image view
Enums
- class MeshPrimitive: POINTS = 1 LINES = 2 LINE_LOOP = 3 LINE_STRIP = 4 TRIANGLES = 5 TRIANGLE_STRIP = 6 TRIANGLE_FAN = 7
- Mesh primitive type
- class MeshIndexType: UNSIGNED_BYTE = 1 UNSIGNED_SHORT = 2 UNSIGNED_INT = 3
- Mesh index type
- class PixelFormat: R8_UNORM = 1 RG8_UNORM = 2 RGB8_UNORM = 3 RGBA8_UNORM = 4 R8_SNORM = 5 RG8_SNORM = 6 RGB8_SNORM = 7 RGBA8_SNORM = 8 R8_SRGB = 9 RG8_SRGB = 10 RGB8_SRGB = 11 RGBA8_SRGB = 12 R8UI = 13 RG8UI = 14 RGB8UI = 15 RGBA8UI = 16 R8I = 17 RG8I = 18 RGB8I = 19 RGBA8I = 20 R16_UNORM = 21 RG16_UNORM = 22 RGB16_UNORM = 23 RGBA16_UNORM = 24 R16_SNORM = 25 RG16_SNORM = 26 RGB16_SNORM = 27 RGBA16_SNORM = 28 R16UI = 29 RG16UI = 30 RGB16UI = 31 RGBA16UI = 32 R16I = 33 RG16I = 34 RGB16I = 35 RGBA16I = 36 R32UI = 37 RG32UI = 38 RGB32UI = 39 RGBA32UI = 40 R32I = 41 RG32I = 42 RGB32I = 43 RGBA32I = 44 R16F = 45 RG16F = 46 RGB16F = 47 RGBA16F = 48 R32F = 49 RG32F = 50 RGB32F = 51 RGBA32F = 52 DEPTH16_UNORM = 53 DEPTH24_UNORM = 54 DEPTH32F = 55 STENCIL8UI = 56 DEPTH16_UNORM_STENCIL8UI = 57 DEPTH24_UNORM_STENCIL8UI = 58 DEPTH32F_STENCIL8UI = 59
- Format of pixel data
- class CompressedPixelFormat: BC1_RGB_UNORM = 1 BC1_RGB_SRGB = 2 BC1_RGBA_UNORM = 3 BC1_RGBA_SRGB = 4 BC2_RGBA_UNORM = 5 BC2_RGBA_SRGB = 6 BC3_RGBA_UNORM = 7 BC3_RGBA_SRGB = 8 BC4_R_UNORM = 9 BC4_R_SNORM = 10 BC5_RG_UNORM = 11 BC5_RG_SNORM = 12 BC6H_RGB_UFLOAT = 13 BC6H_RGB_SFLOAT = 14 BC7_RGBA_UNORM = 15 BC7_RGBA_SRGB = 16 EAC_R11_UNORM = 17 EAC_R11_SNORM = 18 EAC_RG11_UNORM = 19 EAC_RG11_SNORM = 20 ETC2_RGB8_UNORM = 21 ETC2_RGB8_SRGB = 22 ETC2_RGB8A1_UNORM = 23 ETC2_RGB8A1_SRGB = 24 ETC2_RGBA8_UNORM = 25 ETC2_RGBA8_SRGB = 26 ASTC_4X4_RGBA_UNORM = 27 ASTC_4X4_RGBA_SRGB = 28 ASTC_4X4_RGBAF = 29 ASTC_5X4_RGBA_UNORM = 30 ASTC_5X4_RGBA_SRGB = 31 ASTC_5X4_RGBAF = 32 ASTC_5X5_RGBA_UNORM = 33 ASTC_5X5_RGBA_SRGB = 34 ASTC_5X5_RGBAF = 35 ASTC_6X5_RGBA_UNORM = 36 ASTC_6X5_RGBA_SRGB = 37 ASTC_6X5_RGBAF = 38 ASTC_6X6_RGBA_UNORM = 39 ASTC_6X6_RGBA_SRGB = 40 ASTC_6X6_RGBAF = 41 ASTC_8X5_RGBA_UNORM = 42 ASTC_8X5_RGBA_SRGB = 43 ASTC_8X5_RGBAF = 44 ASTC_8X6_RGBA_UNORM = 45 ASTC_8X6_RGBA_SRGB = 46 ASTC_8X6_RGBAF = 47 ASTC_8X8_RGBA_UNORM = 48 ASTC_8X8_RGBA_SRGB = 49 ASTC_8X8_RGBAF = 50 ASTC_10X5_RGBA_UNORM = 51 ASTC_10X5_RGBA_SRGB = 52 ASTC_10X5_RGBAF = 53 ASTC_10X6_RGBA_UNORM = 54 ASTC_10X6_RGBA_SRGB = 55 ASTC_10X6_RGBAF = 56 ASTC_10X8_RGBA_UNORM = 57 ASTC_10X8_RGBA_SRGB = 58 ASTC_10X8_RGBAF = 59 ASTC_10X10_RGBA_UNORM = 60 ASTC_10X10_RGBA_SRGB = 61 ASTC_10X10_RGBAF = 62 ASTC_12X10_RGBA_UNORM = 63 ASTC_12X10_RGBA_SRGB = 64 ASTC_12X10_RGBAF = 65 ASTC_12X12_RGBA_UNORM = 66 ASTC_12X12_RGBA_SRGB = 67 ASTC_12X12_RGBAF = 68 ASTC_3X3X3_RGBA_UNORM = 69 ASTC_3X3X3_RGBA_SRGB = 70 ASTC_3X3X3_RGBAF = 71 ASTC_4X3X3_RGBA_UNORM = 72 ASTC_4X3X3_RGBA_SRGB = 73 ASTC_4X3X3_RGBAF = 74 ASTC_4X4X3_RGBA_UNORM = 75 ASTC_4X4X3_RGBA_SRGB = 76 ASTC_4X4X3_RGBAF = 77 ASTC_4X4X4_RGBA_UNORM = 78 ASTC_4X4X4_RGBA_SRGB = 79 ASTC_4X4X4_RGBAF = 80 ASTC_5X4X4_RGBA_UNORM = 81 ASTC_5X4X4_RGBA_SRGB = 82 ASTC_5X4X4_RGBAF = 83 ASTC_5X5X4_RGBA_UNORM = 84 ASTC_5X5X4_RGBA_SRGB = 85 ASTC_5X5X4_RGBAF = 86 ASTC_5X5X5_RGBA_UNORM = 87 ASTC_5X5X5_RGBA_SRGB = 88 ASTC_5X5X5_RGBAF = 89 ASTC_6X5X5_RGBA_UNORM = 90 ASTC_6X5X5_RGBA_SRGB = 91 ASTC_6X5X5_RGBAF = 92 ASTC_6X6X5_RGBA_UNORM = 93 ASTC_6X6X5_RGBA_SRGB = 94 ASTC_6X6X5_RGBAF = 95 ASTC_6X6X6_RGBA_UNORM = 96 ASTC_6X6X6_RGBA_SRGB = 97 ASTC_6X6X6_RGBAF = 98 PVRTC_RGB_2PP_UNORM = 99 PVRTC_RGB_2PP_SRGB = 100 PVRTC_RGBA_2PP_UNORM = 101 PVRTC_RGBA_2PP_SRGB = 102 PVRTC_RGB_4PP_UNORM = 103 PVRTC_RGB_4PP_SRGB = 104 PVRTC_RGBA_4PP_UNORM = 105 PVRTC_RGBA_4PP_SRGB = 106
- Format of compressed pixel data
- class SamplerFilter: NEAREST = 0 LINEAR = 1
- Texture sampler filtering
- class SamplerMipmap: BASE = 0 NEAREST = 1 LINEAR = 2
- Texture sampler mip level selection
- class SamplerWrapping: REPEAT = 0 MIRRORED_REPEAT = 1 CLAMP_TO_EDGE = 2 CLAMP_TO_BORDER = 3 MIRROR_CLAMP_TO_EDGE = 4
- Texture sampler wrapping
- class VertexFormat: FLOAT = 1 HALF = 2 DOUBLE = 3 UNSIGNED_BYTE = 4 UNSIGNED_BYTE_NORMALIZED = 5 BYTE = 6 BYTE_NORMALIZED = 7 UNSIGNED_SHORT = 8 UNSIGNED_SHORT_NORMALIZED = 9 SHORT = 10 SHORT_NORMALIZED = 11 UNSIGNED_INT = 12 INT = 13 VECTOR2 = 14 VECTOR2H = 15 VECTOR2D = 16 VECTOR2UB = 17 VECTOR2UB_NORMALIZED = 18 VECTOR2B = 19 VECTOR2B_NORMALIZED = 20 VECTOR2US = 21 VECTOR2US_NORMALIZED = 22 VECTOR2S = 23 VECTOR2S_NORMALIZED = 24 VECTOR2UI = 25 VECTOR2I = 26 VECTOR3 = 27 VECTOR3H = 28 VECTOR3D = 29 VECTOR3UB = 30 VECTOR3UB_NORMALIZED = 31 VECTOR3B = 32 VECTOR3B_NORMALIZED = 33 VECTOR3US = 34 VECTOR3US_NORMALIZED = 35 VECTOR3S = 36 VECTOR3S_NORMALIZED = 37 VECTOR3UI = 38 VECTOR3I = 39 VECTOR4 = 40 VECTOR4H = 41 VECTOR4D = 42 VECTOR4UB = 43 VECTOR4UB_NORMALIZED = 44 VECTOR4B = 45 VECTOR4B_NORMALIZED = 46 VECTOR4US = 47 VECTOR4US_NORMALIZED = 48 VECTOR4S = 49 VECTOR4S_NORMALIZED = 50 VECTOR4UI = 51 VECTOR4I = 52 MATRIX2X2 = 53 MATRIX2X2H = 54 MATRIX2X2D = 55 MATRIX2X2B_NORMALIZED = 56 MATRIX2X2S_NORMALIZED = 57 MATRIX2X3 = 58 MATRIX2X3H = 59 MATRIX2X3D = 60 MATRIX2X3B_NORMALIZED = 61 MATRIX2X3S_NORMALIZED = 62 MATRIX2X4 = 63 MATRIX2X4H = 64 MATRIX2X4D = 65 MATRIX2X4B_NORMALIZED = 66 MATRIX2X4S_NORMALIZED = 67 MATRIX2X2B_NORMALIZED_ALIGNED = 68 MATRIX2X3H_ALIGNED = 69 MATRIX2X3B_NORMALIZED_ALIGNED = 70 MATRIX2X3S_NORMALIZED_ALIGNED = 71 MATRIX3X2 = 72 MATRIX3X2H = 73 MATRIX3X2D = 74 MATRIX3X2B_NORMALIZED = 75 MATRIX3X2S_NORMALIZED = 76 MATRIX3X3 = 77 MATRIX3X3H = 78 MATRIX3X3D = 79 MATRIX3X3B_NORMALIZED = 80 MATRIX3X3S_NORMALIZED = 81 MATRIX3X4 = 82 MATRIX3X4H = 83 MATRIX3X4D = 84 MATRIX3X4B_NORMALIZED = 85 MATRIX3X4S_NORMALIZED = 86 MATRIX3X2B_NORMALIZED_ALIGNED = 87 MATRIX3X3H_ALIGNED = 88 MATRIX3X3B_NORMALIZED_ALIGNED = 89 MATRIX3X3S_NORMALIZED_ALIGNED = 90 MATRIX4X2 = 91 MATRIX4X2H = 92 MATRIX4X2D = 93 MATRIX4X2B_NORMALIZED = 94 MATRIX4X2S_NORMALIZED = 95 MATRIX4X3 = 96 MATRIX4X3H = 97 MATRIX4X3D = 98 MATRIX4X3B_NORMALIZED = 99 MATRIX4X3S_NORMALIZED = 100 MATRIX4X4 = 101 MATRIX4X4H = 102 MATRIX4X4D = 103 MATRIX4X4B_NORMALIZED = 104 MATRIX4X4S_NORMALIZED = 105 MATRIX4X2B_NORMALIZED_ALIGNED = 106 MATRIX4X3H_ALIGNED = 107 MATRIX4X3B_NORMALIZED_ALIGNED = 108 MATRIX4X3S_NORMALIZED_ALIGNED = 109
- Vertex format
Data
- BUILD_DEPRECATED: bool
- Build with deprecated features enabled
- BUILD_STATIC: bool
- Static library build
- TARGET_GL: bool
- OpenGL interoperability
- TARGET_GLES: bool
- OpenGL ES target
- TARGET_GLES2: bool
- OpenGL ES 2.0 target
- TARGET_WEBGL: bool
- WebGL target
- TARGET_EGL
- EGL target
- TARGET_VK: bool
- Vulkan interoperability
Enum documentation
class magnum. PixelFormat()
Format of pixel data
The size
, channel_format
, channel_count
, is_normalized
,
is_integral
, is_floating_point
, is_srgb
,
is_depth_or_stencil
and is_implementation_specific
properties match
pixelFormatSize(), pixelFormatChannelFormat() and other
helpers.
>>> PixelFormat.RGB8_SRGB.channel_count 3 >>> PixelFormat.RGB16F.is_floating_point True
class magnum. CompressedPixelFormat()
Format of compressed pixel data
The block_size
, block_data_size
and is_implementation_specific
properties match compressedPixelFormatBlockSize(),
compressedPixelFormatBlockDataSize() and other helpers.
>>> CompressedPixelFormat.ASTC_6X5_RGBA_SRGB.block_size Vector(6, 5, 1) >>> CompressedPixelFormat.ASTC_6X5_RGBA_SRGB.block_data_size 16