Attribute.h file
Class Magnum::
Namespaces
- namespace Magnum new in Git master
- Root namespace.
- namespace Magnum::GL
- OpenGL wrapping layer.
Classes
- 
              template<UnsignedInt location, class T>class Magnum::GL::Attribute
- Base class for specifying shader attributes.
- class Magnum::GL::DynamicAttribute
- Base class for dynamic vertex attribute location and type.
Functions
- 
              template<UnsignedInt location, class T>auto operator<<(Debug& debug, Attribute<location, T>::Components) -> Debug&
- Debug output operator.
- 
              template<UnsignedInt location, class T>auto operator<<(Debug& debug, Attribute<location, T>::DataType) -> Debug&
- Debug output operator.
- auto operator<<(Debug& debug, DynamicAttribute::Kind) -> Debug&
- Debug output operator.
- auto operator<<(Debug& debug, DynamicAttribute::Components) -> Debug&
- Debug output operator.
- auto operator<<(Debug& debug, DynamicAttribute::DataType) -> Debug&
- Debug output operator.
- 
              auto hasVertexFormat(Magnum::VertexFormat format) -> bool new in 2020.06 
- Check availability of a generic mesh attribute type.