OpenGL » OpenGL ES-only and WebGL-only functionality

The following symbols are not defined when targeting desktop OpenGL.

Member Magnum::GL::AbstractShaderProgram::draw (Mesh&mesh, const Containers::StridedArrayView1D<const UnsignedInt>&counts, const Containers::StridedArrayView1D<const UnsignedInt>&instanceCounts, const Containers::StridedArrayView1D<const UnsignedInt>&vertexOffsets, const Containers::StridedArrayView1D<const UnsignedInt>&indexOffsets, const Containers::StridedArrayView1D<const UnsignedInt>&instanceOffsets)
Not available on desktop OpenGL.
Member Magnum::GL::AbstractShaderProgram::draw (Mesh&mesh, const Containers::StridedArrayView1D<const UnsignedInt>&counts, const Containers::StridedArrayView1D<const UnsignedInt>&instanceCounts, const Containers::StridedArrayView1D<const UnsignedInt>&vertexOffsets, const Containers::StridedArrayView1D<const UnsignedLong>&indexOffsets)
Not available on desktop OpenGL.
Member Magnum::GL::AbstractShaderProgram::draw (Mesh&mesh, const Containers::StridedArrayView1D<const UnsignedInt>&counts, const Containers::StridedArrayView1D<const UnsignedInt>&instanceCounts, const Containers::StridedArrayView1D<const UnsignedInt>&vertexOffsets, const Containers::StridedArrayView1D<const UnsignedInt>&indexOffsets)
Not available on desktop OpenGL.
Member Magnum::GL::AbstractShaderProgram::draw (Mesh&mesh, const Containers::StridedArrayView1D<const UnsignedInt>&counts, const Containers::StridedArrayView1D<const UnsignedInt>&instanceCounts, const Containers::StridedArrayView1D<const UnsignedInt>&vertexOffsets, const Containers::StridedArrayView1D<const UnsignedLong>&indexOffsets, const Containers::StridedArrayView1D<const UnsignedInt>&instanceOffsets)
Not available on desktop OpenGL.