Superclass for layers which can be locked relative to the HMD.
- class Layer
- Wrapper around
OvrIntegration:: HeadLockableLayer:: setHeadLocked(bool headLocked)
Set whether to lock this layer to the players head.
|Returns||Reference to self (for method chaining)|
The surface will move relative to the HMD rather than to the sensor/torso, remaining still while the head moves.