List of Vulkan driver workarounds used by Magnum.
Driver workarounds used by a particular app are listed in the engine startup log such as here:
Device: SwiftShader Device (LLVM 10.0.0) Device version: Vulkan 1.1 Enabled device extensions: VK_KHR_create_renderpass2 ... Using driver workarounds: swiftshader-image-copy-extent-instead-of-layers ...
These identifiers correspond to the strings in the listing below. For debugging and diagnostic purposes it's possible to disable particular workarounds by passing their identifier string to the
--magnum-disable-workarounds command-line option. See Command-line options for more information.
/* SwiftShader on Android 29 image advertises Vulkan 1.1 but crashes inside vkGetDeviceQueue2(). Using the Vulkan 1.0 entrypoint instead. */ "swiftshader-crashy-getdevicequeue2"_s, /* For layered image copies, SwiftShader (5.0? the version reporting is messy) expects the layer offsets/counts to be included as second/third dimension of the image offset/extent instead. Actually, having the Vulkan API contain just 3D offset and extent with no layer offset/count would make more sense to me as well -- the last dimension can be either in the offset/extent or layer offset/count, but never in both, so the extra fields feel redundant. Or maybe it's reserving space for layered 3D images? */ "swiftshader-image-copy-extent-instead-of-layers"_s, /* Multi-entrypoint SPIR-V modules that use the same location indices for vertex outputs and fragment outputs (for example passing interpolated vertex color through location 0 and having fragment output at location 0 as well) will cause the fragment output to be always zero. Happens only when such a multi-entrypoint SPIR-V module is used for the vertex shader, doesn't happen with single-entrypoint modules. The fix is remapping the vertex/fragment interface to not use the same location IDs as the fragment output. That however causes SwiftShader to complain about zero format in the now-unused location 0 such as SwiftShader/src/Vulkan/VkFormat.cpp:1351 WARNING: UNSUPPORTED: Format: 0 SwiftShader/src/Pipeline/VertexRoutine.cpp:494 WARNING: UNSUPPORTED: stream.format 0 but apart from this noise everything works as expected. */ "swiftshader-spirv-multi-entrypoint-conflicting-locations"_s,