struct new in Git master
#include <Magnum/Ui/TextLayer.h>
TextLayerStyleUniform TextLayer style uniform
See the TextLayer class documentation for information about setting up an instance of the text layer and using it.
Instances of this class together with TextLayerCommonStyleUniform contain style properties that are used by the TextLayer shaders to draw the layer data, packed in a form that allows direct usage in uniform buffers. Total count of styles is specified with the TextLayer::
Constructors, destructors, conversion operators
- TextLayerStyleUniform(DefaultInitT = DefaultInit) explicit constexpr noexcept
- Construct with default values.
- TextLayerStyleUniform(const Color4& color) constexpr
- Construct for a regular rendering.
- TextLayerStyleUniform(const Color4& color, const Color4& outlineColor, Float outlineWidth, Float edgeOffset, Float smoothness) constexpr
- Construct for a distance field rendering.
- TextLayerStyleUniform(NoInitT) explicit noexcept
- Construct without initializing the contents.
Public variables
- Color4 color
- Color.
- Color4 outlineColor
- Outline color.
- Float outlineWidth
- Outline width.
- Float edgeOffset
- Edge offset.
- Float smoothness
- Edge smoothness radius.
Convenience setters
Provided to allow the use of method chaining for populating a structure in a single expression, otherwise equivalent to accessing the fields directly. Also guaranteed to provide backwards compatibility when packing of the actual fields changes.
- auto setColor(const Color4& color) -> TextLayerStyleUniform& constexpr
- Set the color field.
- auto setOutlineColor(const Color4& color) -> TextLayerStyleUniform& constexpr
- Set the outlineColor field.
- auto setOutlineWidth(Float width) -> TextLayerStyleUniform& constexpr
- Set the outlineWidth field.
- auto setEdgeOffset(Float offset) -> TextLayerStyleUniform& constexpr
- Set the edgeOffset field.
- auto setSmoothness(Float smoothness) -> TextLayerStyleUniform& constexpr
- Set the smoothness field.
Function documentation
Magnum:: Ui:: TextLayerStyleUniform:: TextLayerStyleUniform(const Color4& color) constexpr
Construct for a regular rendering.
The outlineColor, outlineWidth, edgeOffset and smoothness are left at their default values.
TextLayerStyleUniform& Magnum:: Ui:: TextLayerStyleUniform:: setColor(const Color4& color) constexpr
Set the color field.
Returns | Reference to self (for method chaining) |
---|
TextLayerStyleUniform& Magnum:: Ui:: TextLayerStyleUniform:: setOutlineColor(const Color4& color) constexpr
Set the outlineColor field.
Returns | Reference to self (for method chaining) |
---|
TextLayerStyleUniform& Magnum:: Ui:: TextLayerStyleUniform:: setOutlineWidth(Float width) constexpr
Set the outlineWidth field.
Returns | Reference to self (for method chaining) |
---|
TextLayerStyleUniform& Magnum:: Ui:: TextLayerStyleUniform:: setEdgeOffset(Float offset) constexpr
Set the edgeOffset field.
Returns | Reference to self (for method chaining) |
---|
TextLayerStyleUniform& Magnum:: Ui:: TextLayerStyleUniform:: setSmoothness(Float smoothness) constexpr
Set the smoothness field.
Returns | Reference to self (for method chaining) |
---|
Variable documentation
Color4 Magnum:: Ui:: TextLayerStyleUniform:: color
Color.
The color is expected to have premultiplied alpha. Default value is 0xffffffff_srgbaf
. The color multiplies the glyph texture and is further multiplied with per-data value supplied with TextLayer::
Color4 Magnum:: Ui:: TextLayerStyleUniform:: outlineColor
Outline color.
Used only if the text layer is created with a distance field glyph cache, ignored otherwise. The color is expected to have premultiplied alpha. Default value is 0xffffffff_srgbaf
. Visible only if outlineWidth is non-zero.
Unlike color, the outline color isn't multiplied with TextLayer::
Float Magnum:: Ui:: TextLayerStyleUniform:: outlineWidth
Outline width.
Used only if the text layer is created with a distance field glyph cache, ignored otherwise. In UI units, the actual outline width is clamped to what the distance field radius allows. Default value is 0.0f
.
Float Magnum:: Ui:: TextLayerStyleUniform:: edgeOffset
Edge offset.
Used only if the text layer is created with a distance field glyph cache, ignored otherwise. In UI units, positive values dilate the edges and negative values erode it, the actual offset is clamped to what the distance field radius allows. Default value is 0.0f
.
Float Magnum:: Ui:: TextLayerStyleUniform:: smoothness
Edge smoothness radius.
Used only if the text layer is created with a distance field glyph cache, ignored otherwise. Compared to TextLayerCommonStyleUniform::0.0f
. Of the two, the larger value in pixels gets used.